Search Issue Tracker
Fixed in 1.0.0
Votes
0
Found in [Package]
1.0.0-preview7
Issue ID
1242306
Regression
No
[Input System][Windows] switching primary mouse button not recognized
-error: when you switch the primary mouse button in the system setting the new Input System doesn't recognize that
-repro:
--create new project
--add uGUI button to the sample scene
--switch your primary mouse button to right button in system settings
--play scene
--click the ugui button with your right mouse button
--notice it gets pressed
--install input package
--switch to the Input system for input handling and add the Input System UI Input Module to the EventSystem in the sample scene
--play scene again
--click the ugui button with the right mouse button
--NOTICE it doesn't get clicked with the right mouse button but works with the left one
reproducible with 2019.3.10, 2020.1b6, 2020.2a5
not reproducible on OSX
Comments (2)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- 'EditorSceneManager.sceneCount' reports the wrong count when called by an 'EditorSceneManager.sceneClosed' event
- Entering large values in keyframe “Value” causes Curve to disappear and spams Mesh Bounds errors in the Console window
- [Android][iOS][UnityPlayerActivity] Legacy InputField.onEndEdit is not called when ending text edit
- Transform corruption and/or crash on PhysX::CreateCharacterController when spawning physics objects into Prefab stages
- UNITY_EDITOR data is Serialized into AssetBundle when building on the active Build Target
shubham_og
Sep 05, 2022 07:48
Not fixed yet version 2021.3.9f1
Alpyne
Aug 02, 2022 08:12
This has not been fixed. Reproduced on 2021.3.7f1