Search Issue Tracker
Postponed means that the issue was either a feature request or something that requires major refactoring on our side. Since that makes the issue not actionable in the close future we choose to close it as Postponed and add it on our internal roadmaps and technical debt pages instead.
Postponed
Votes
0
Found in [Package]
1.0.0
Issue ID
1242139
Regression
No
Input System returns non-customized display name when child control path is passed
How to reproduce:
1. Open "1242139" project
2. Go to Project window and open "NewTestScript" script
3. Observe 19-29 and 47-49 lines in the script
4. Go back to the Editor, open the Test Runner window and press Run All
Expected result: The last test passes, dpad/left is equal to MyDirection/C
Actual result: The last test fails and shows that dpad/left is equal to MyDirection/Left (standard non-customized display name of child control)
Reproducible with: 1.0.0 (Unity 2019.3.12f1, 2020.1.0b8, 2020.2.0a9)
Could not test with: 2017.4.40f1 2018.4.22f1 (New Input System was not supported)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on PrepareDrawShadowsCommandStep1 when entering the Play Mode in a specific project
- Physics Layer Collision Matrix's Layer names, checkboxes and hover highlights become misaligned when the Editor's UI Scaling gets changed
- Light/shadow information on an edge of a Terrain tile creates a seam with an adjacent Terrain tile when baking a LightMap
- "Missing types referenced from component UniversalRenderPipelineGlobalSettings on game object UniversalRenderPipelineGlobalSettings..." warning is thrown after switching the Platform to tvOS
- “Metal: Error creating pipeline state (Universal Render Pipeline/2D/Sprite-Lit-Default): Vertex attribute BLENDINDICES0(5) of type uint4 cannot be read using MTLAttributeFormatFloat2 (null)“ when setting GPU Skinning to GPU after opening the project
Resolution Note:
Postponing until further notice due to higher priority needs. We hope to revisit this at a later time.