Search Issue Tracker
Fixed in 1.0.0-preview.6
Votes
0
Found in [Package]
preview.3-1.0.0
Issue ID
1207082
Regression
No
Input System invert Processors have no effect on the InputAction.CallbackContext value
How to reproduce:
1. Open the "Repro.zip" project
2. Open the "SimpleDemo_UsingPlayerInput" scene
3. Edit the "SimpleControl.inputactions" asset
4. Check Processors on Dpad action list (Invert X and Y are enabled)
5. Enter Play Mode
6. Move around (W, A, S, D)
Actual result: The Invert X and Invert Y processor doesn't have any effect.
Expected result: The input inverts X and Y values.
Reproducible with: 2019.2.17f1, 2019.3.0f5, 2020.1.0a18.
Notes:
- Can't check 2018.4 because of compiler errors.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- PlayerPropertiesChanged event fires before Player Properties are applied
- Opening Media Pop-out in “Before You Start” Tutorial throws “Styles” and “Styles_Dark” messages in the Console window
- Play Mode Scenario selection/highlight is too long and out of its bounds when the Play Mode Scenario window is opened after maximizing
- Asset name is not shown in the Undo History window when a sprite is modified
- Moving a Tab to a floating window fails when floating windows are docked next to each other
Resolution Note (fix version 1.0.0-preview.6):
Fixed by https://github.com/Unity-Technologies/InputSystem/pull/1068