Search Issue Tracker
Fixed in 1.0.0-preview.6
Votes
0
Found in [Package]
preview.3-1.0.0
Issue ID
1207082
Regression
No
Input System invert Processors have no effect on the InputAction.CallbackContext value
How to reproduce:
1. Open the "Repro.zip" project
2. Open the "SimpleDemo_UsingPlayerInput" scene
3. Edit the "SimpleControl.inputactions" asset
4. Check Processors on Dpad action list (Invert X and Y are enabled)
5. Enter Play Mode
6. Move around (W, A, S, D)
Actual result: The Invert X and Invert Y processor doesn't have any effect.
Expected result: The input inverts X and Y values.
Reproducible with: 2019.2.17f1, 2019.3.0f5, 2020.1.0a18.
Notes:
- Can't check 2018.4 because of compiler errors.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Shader Graph window icon is blurry and low quality when the Shader Graph is created using the Universal 2D template
- “Export HDRP Sky to Image” command error message does not indicate that Game view must be visible
- Adaptive Performance Settings Framerate field doesn't display the "supported without VSync" warning, when the field is collapsed in Build Profiles
- “MissingReferenceException”, “NullReferenceException” and GUI errors are spammed in the Console when selecting “Boris” GameObject in the Prefab field of the “Plunkah” GameObject in the “_IK” Sample scene
- "Upload Symbols Failed" is thrown when Archive validation is being done in Xcode
Resolution Note (fix version 1.0.0-preview.6):
Fixed by https://github.com/Unity-Technologies/InputSystem/pull/1068