Search Issue Tracker
Won't Fix
Votes
0
Found in
2020.3.47f1
2021.3.24f1
2022.2.17f1
2023.1.0b14
2023.2.0a12
Issue ID
UUM-34329
Regression
No
[Input Manager] Input.mousePresent property always returns true when all pointing devices are disconnected
How to reproduce:
1. Open the “MousePresentBug“ project
2. Open the “SampleScene“
3. Enter Play Mode, and observe the Game View
4. Exit Play Mode, and disconnect all pointing devices (mouse, trackpad, touchpad)
5. Enter Play Mode (Ctrl + P), and observe the Game View
Expected result: “Input.mousePresent: False” is displayed
Actual result: “Input.mousePresent: True” is displayed
Reproduced with: 0.2.10-preview (2020.3.47f1), 1.5.1 (2020.3.47f1, 2021.3.24f1, 2022.2.17f1, 2023.1.0b14, 2023.2.0a12)
Reproduced on: Windows 10 (by reporter), Windows 11
Notes:
1. Also reproducible in Player
2. If using Windows and a laptop disable the trackpad/touchpad in Windows settings (Settings > Bluetooth & devices > Touchpad)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Editor crash on "PPtr<Shader>::operator Shader*() const" when checking in changes with a very long comment in Unity Version Control window
- [Ubuntu] Toolbar and menu items for Version Control lack spaces in text on Linux
- Unity Version Control window Pending Changes tab’s Item checkbox is unresponsive when clicked and the item list is empty
- Audio stuttering occurs when heavy processing is performed while OnAudioFilterRead is in use
- Inconsistent Node search results in VFX Graph
Resolution Note:
Thank you for your bug report.
After reviewing the issue and the impact it has on our users our team has decided that this case will be resolved as "Won't Fix". This does not mean that the issue isn’t a legitimate bug, but instead that we are not able to prioritize the fix, at this time.
The case will now be closed, and will not be reopened unless new information arises that would change the issue’s impact. Please let us know if you have additional information relating to the severity of this bug.