Search Issue Tracker
Fixed in 1.1-preview.4
Votes
0
Found in [Package]
0.9.0-preview
Issue ID
1291334
Regression
Yes
Input Action Binding doesn't show up in the Inspector when set without name in a Script
How to reproduce:
1. Open the attached "1291334" project
2. Open the SampleScene
3. Attach the "script" Script to the GameObject via Inspector
4. Observe the Script component of the GameObject in the Inspector
Expected result: IgnitionKey has its binding set as "Button North [Gamepad]"
Actual result: IgnitionKey binding is blank
Reproducible with: 0.9.0-preview (2019.4.14f1), 1.0.0 (2019.4.14f1), 1.1.0-preview.2 (2019.4.14f1, 2020.1.13f1, 2020.2.0b11, 2021.1.0a5)
Not reproducible with: 0.2.1-preview (2018.4.28f1)
Could not test with: 0.2.6, 0.2.8, 0.2.10 (2019.4.14f1) package throws compile errors
Note:
-If testing on 0.2.1-preview (2018.4.28f1), the "using UnityEngine.InputSystem" needs to be changed to "using UnityEngine.Experimental.Input" in the Script
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Some post-processing volume overrides only update after a refresh when using HDRP
- Video Player glitches when Skip On Drop is enabled
- GameObject movement in Scene view becomes stuttery and intermittently freezes when using non-standard pointers across editor tabs or window boundaries
- Addressables.CheckForCatalogUpdates() always returns 0 when "Only update catalogs manually" is enabled
- VFX Graph forces a lengthy recompilation freeze when exiting Play Mode with a cloned Render Pipeline asset
Resolution Note (fix version 1.1-preview.4):
Fixed in Input System 1.1-preview.4