Search Issue Tracker
Fixed in 1.1-preview.4
Votes
0
Found in [Package]
0.9.0-preview
Issue ID
1291334
Regression
Yes
Input Action Binding doesn't show up in the Inspector when set without name in a Script
How to reproduce:
1. Open the attached "1291334" project
2. Open the SampleScene
3. Attach the "script" Script to the GameObject via Inspector
4. Observe the Script component of the GameObject in the Inspector
Expected result: IgnitionKey has its binding set as "Button North [Gamepad]"
Actual result: IgnitionKey binding is blank
Reproducible with: 0.9.0-preview (2019.4.14f1), 1.0.0 (2019.4.14f1), 1.1.0-preview.2 (2019.4.14f1, 2020.1.13f1, 2020.2.0b11, 2021.1.0a5)
Not reproducible with: 0.2.1-preview (2018.4.28f1)
Could not test with: 0.2.6, 0.2.8, 0.2.10 (2019.4.14f1) package throws compile errors
Note:
-If testing on 0.2.1-preview (2018.4.28f1), the "using UnityEngine.InputSystem" needs to be changed to "using UnityEngine.Experimental.Input" in the Script
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Active quality level set on a new Universal 2D project is not the default quality level when creating a new project
- Inspector Open button does nothing when navigating to a different folder with a locked asset
- Pre-generated XML serializers fail to deserialize types that use polymorphism when the Player is built with the IL2CPP scripting backend
- Editor crashes with error "Failed to present D3D11 swapchain due to device reset/removed" and Player freezes when rendering a particle system while using modified URP package on DX11
- Crash on Scripting::LogException when async HTTP callback executes after scripting domain teardown
Resolution Note (fix version 1.1-preview.4):
Fixed in Input System 1.1-preview.4