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Fixed in 1.1-preview.4
Votes
0
Found in [Package]
0.9.0-preview
Issue ID
1291334
Regression
Yes
Input Action Binding doesn't show up in the Inspector when set without name in a Script
How to reproduce:
1. Open the attached "1291334" project
2. Open the SampleScene
3. Attach the "script" Script to the GameObject via Inspector
4. Observe the Script component of the GameObject in the Inspector
Expected result: IgnitionKey has its binding set as "Button North [Gamepad]"
Actual result: IgnitionKey binding is blank
Reproducible with: 0.9.0-preview (2019.4.14f1), 1.0.0 (2019.4.14f1), 1.1.0-preview.2 (2019.4.14f1, 2020.1.13f1, 2020.2.0b11, 2021.1.0a5)
Not reproducible with: 0.2.1-preview (2018.4.28f1)
Could not test with: 0.2.6, 0.2.8, 0.2.10 (2019.4.14f1) package throws compile errors
Note:
-If testing on 0.2.1-preview (2018.4.28f1), the "using UnityEngine.InputSystem" needs to be changed to "using UnityEngine.Experimental.Input" in the Script
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Resolution Note (fix version 1.1-preview.4):
Fixed in Input System 1.1-preview.4