Search Issue Tracker
Fixed in 1.1-preview.4
Votes
0
Found in [Package]
0.9.0-preview
Issue ID
1291334
Regression
Yes
Input Action Binding doesn't show up in the Inspector when set without name in a Script
How to reproduce:
1. Open the attached "1291334" project
2. Open the SampleScene
3. Attach the "script" Script to the GameObject via Inspector
4. Observe the Script component of the GameObject in the Inspector
Expected result: IgnitionKey has its binding set as "Button North [Gamepad]"
Actual result: IgnitionKey binding is blank
Reproducible with: 0.9.0-preview (2019.4.14f1), 1.0.0 (2019.4.14f1), 1.1.0-preview.2 (2019.4.14f1, 2020.1.13f1, 2020.2.0b11, 2021.1.0a5)
Not reproducible with: 0.2.1-preview (2018.4.28f1)
Could not test with: 0.2.6, 0.2.8, 0.2.10 (2019.4.14f1) package throws compile errors
Note:
-If testing on 0.2.1-preview (2018.4.28f1), the "using UnityEngine.InputSystem" needs to be changed to "using UnityEngine.Experimental.Input" in the Script
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Polyspatial Material swap set animations are not firing when used in Play Mode and Players
- Incomplete shortcuts are displayed in the "Set" dropdown in Visual Effects Graph VFX Control subwindow
- Version change sub-window closes automatically when "Add Modules" subwindow is closed
- RenderTexture content from 'Depth Only' camera is not rendered correctly on UI RawImage when Multithreaded Rendering is enabled on specific MediaTek devices.
- Weight Brush Overlay text is clipped in Sprite Editor
Resolution Note (fix version 1.1-preview.4):
Fixed in Input System 1.1-preview.4