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Fixed in 0.5.0-preview.6

Votes

0

Found in [Package]

0.4.0-preview.8

Issue ID

1220940

Regression

No

Inconsistent / incorrect Camera frustum Far Plane Distance and Far Plane Normal readings

Package: DOTS Hybrid Renderer

-

How to reproduce:
1. Open attached project "ECS_Camera_REPRO.zip" and scene "Main" (update Entities, Hybrid Renderer if errors in console window are present)
2. Enter Play mode
3. Rotate "Main Camera" object
4. In Game view, observe the UI expected and Method One/Two values

Expected result: the values on UI are the same as the expected ones
Actual result: the calculated Method One/Two values for "far plane normal" and "far plane distance" are not the same as the expected ones

Reproducible with: 2019.3.2f1 (7.1.7), 2020.1.0a24 (7.1.8)
Could not test with: 2017.4 (no hdrp), 2018.4 (hdrp errors)

  1. Resolution Note (fix version 0.5.0-preview.6):

    Verified in:
    Version 2019.3.13f1
    Hybrid Renderer 0.5.0-preview.6

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