Search Issue Tracker
Fixed in 0.5.0-preview.6
Votes
0
Found in [Package]
0.4.0-preview.8
Issue ID
1220940
Regression
No
Inconsistent / incorrect Camera frustum Far Plane Distance and Far Plane Normal readings
How to reproduce:
1. Open attached project "ECS_Camera_REPRO.zip" and scene "Main" (update Entities, Hybrid Renderer if errors in console window are present)
2. Enter Play mode
3. Rotate "Main Camera" object
4. In Game view, observe the UI expected and Method One/Two values
Expected result: the values on UI are the same as the expected ones
Actual result: the calculated Method One/Two values for "far plane normal" and "far plane distance" are not the same as the expected ones
Reproducible with: 2019.3.2f1 (7.1.7), 2020.1.0a24 (7.1.8)
Could not test with: 2017.4 (no hdrp), 2018.4 (hdrp errors)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Warning of an unknown Script missing is logged when selecting VFX in Play Mode
- Vertical and horizontal scrollbars appear and disappear when dragging an attribute to a different position within the Shader Graph Hierarchy
- AudioSource.PlayDelayed() does not work with Audio Random Containers
- Compatible with the VFX Graph Shader Graph can't be dragged and dropped into the "Output" block from the Project window
- [Silicon] Freeze/crash on BrotliDecoderDecompressStream when using System.IO.Compression.BrotliDecoder.TryDecompress
Resolution Note (fix version 0.5.0-preview.6):
Verified in:
Version 2019.3.13f1
Hybrid Renderer 0.5.0-preview.6