Search Issue Tracker
Fixed in 0.5.0-preview.6
Votes
0
Found in [Package]
0.4.0-preview.8
Issue ID
1220940
Regression
No
Inconsistent / incorrect Camera frustum Far Plane Distance and Far Plane Normal readings
How to reproduce:
1. Open attached project "ECS_Camera_REPRO.zip" and scene "Main" (update Entities, Hybrid Renderer if errors in console window are present)
2. Enter Play mode
3. Rotate "Main Camera" object
4. In Game view, observe the UI expected and Method One/Two values
Expected result: the values on UI are the same as the expected ones
Actual result: the calculated Method One/Two values for "far plane normal" and "far plane distance" are not the same as the expected ones
Reproducible with: 2019.3.2f1 (7.1.7), 2020.1.0a24 (7.1.8)
Could not test with: 2017.4 (no hdrp), 2018.4 (hdrp errors)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- EditorGUILayout.LabelField displays black text when the "EditorStyles.whiteBoldLabel" parameter is passed in
- The UI Toolkit TreeView Items get clipped when resizing the Game view window when Scale with Screen Size is set as the Scale Mode in the Panel Settings
- Components of a Prefab instance lose their values that are updated with the Reset() method when entering Play Mode
- UI Builder Broken Direct Asset Reference Overrides
- Universal 3D Sample project template takes a very long time to build.
Resolution Note (fix version 0.5.0-preview.6):
Verified in:
Version 2019.3.13f1
Hybrid Renderer 0.5.0-preview.6