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Fixed in 2019.2.X
Votes
1
Found in
2017.4.0f1
2017.4.18f1
2018.3.0f2
2019.1.0a13
Issue ID
1117999
Regression
No
Import errors when converting from Blend to FBX
To reproduce:
1) Create a new project
2) Import attached models
3) Check the .fbx model
The clips are broken up, and most of them are wrong
Reproduced in 2017.4.0f1, 2018.3.0f2, 2019.1.0a13
Comments (14)
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myxolobe
Jun 02, 2020 02:42
The fix to this issue caused another issue: https://issuetracker.unity3d.com/issues/using-multiple-animation-clips-in-blender-not-all-animation-clips-are-imported-using-a-blend-file
I'm surprised that Unity would choose to solve a problem in a way that breaks developers' existing workflows that's been around for a very long time. One person comes along who wants to use the Unity-Blender integration in a slightly different way, and then it changes for everyone else. This issue should have been solved the proper way: by allowing the user to choose how to import animations from a .blend file.