Search Issue Tracker
Fixed in 2020.1.X
Votes
0
Found in
2019.3.0a8
2019.3.0b1
Issue ID
1180240
Regression
Yes
[IMGUI] "Probability" text is clipping under "Emission" property of Particle Effect Window
"Probability " text under Bursts from Emission property is clipping of Particle Effect window, Refer attached screenshot.
Steps to repro:
1.Create a new project
2. Hierarchy > right-click > Effect > Particle System
3. Select Particle System GameObject in Hierarchy
4. Click on "Open Editor" button in Inspector
5. Click on "Emission" under "Particle Effect" Window
Actual Result:
"Probability" text is clipping under "Emission" property of Particle Effect Window
Expected Result:
"Probability" text is clearly visible
Reproducible in:
2019.3.0b1, 2019.3.0a8
Working fine on:
2020.1.0a2, 2019.3.0a7, 2019.2.1f1
Environment:
Windows10, Mac 10.14 & Linux ubuntu 16.04 LTS.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- VFX Graph particles are not culled when using URP and Frustum Culling is enabled on VFX Mesh Output
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
Add comment