Search Issue Tracker
Fixed in 2019.3.X
Fixed in 2018.4.X, 2019.1.X, 2019.2.X
Votes
1
Found in
2018.3.0a6
2018.3.6f1
2019.1.0a1
2019.2.0a1
2019.3.0a1
Issue ID
1159863
Regression
Yes
[IL2CPP] NotImplementedException is thrown when use System.IO.Pipes
Steps to reproduce:
1. Download attached project
2. Build a standalone player with IL2CPP backend
3. Navigate to C:\Users\[USERNAME]\AppData\LocalLow\DefaultCompany\pipetest\output_log.txt
Actual results: Notice that the exception is printed.
Reproduced with: 2019.3.0a5, 2019.2.0b5, 2019.1.5f1, 2018.4.1f1
Not reproducible with: 2018.3.0a5
Regression introduced in: 2018.3.0a6
NotImplementedException: The method or operation is not implemented.
at System.IO.Pipes.NamedPipeClientStream..ctor (System.String serverName, System.String pipeName, System.IO.Pipes.PipeDirection direction, System.IO.Pipes.PipeOptions options, System.Security.Principal.TokenImpersonationLevel impersonationLevel, System.IO.HandleInheritability inheritability) [0x00000] in <00000000000000000000000000000000>:0
at System.IO.Pipes.NamedPipeClientStream..ctor (System.String serverName, System.String pipeName, System.IO.Pipes.PipeDirection direction, System.IO.Pipes.PipeOptions options, System.Security.Principal.TokenImpersonationLevel impersonationLevel) [0x00000] in <00000000000000000000000000000000>:0
at System.IO.Pipes.NamedPipeClientStream..ctor (System.String serverName, System.String pipeName, System.IO.Pipes.PipeDirection direction, System.IO.Pipes.PipeOptions options) [0x00000] in <00000000000000000000000000000000>:0
at MainCode.Start () [0x00000] in <00000000000000000000000000000000>:0
Note:
- not reproducible on mono backend
Fixed in: 2018.4.4f1, 2019.1.9f1, 2019.2.1f1, 2019.3.0a11
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Dragon Crashers] Build fails in U6
- [Dragon Crashers] 4 Shader error messages on import
- [Dragon Crashers] Readme text is white on light grey
- Cursor stays in front of the first character when entering text in the TextMeshPro field
- Searching in Hierarchy causes unwanted component calls
Add comment