Search Issue Tracker
Won't Fix
Fixed in 2020.1.X
Votes
0
Found in
2017.4
2018.4
2019.2
2019.2.14f1
2019.3
2020.1
Issue ID
1204383
Regression
No
[IL2CPP] NAudio.dll library methods does not work on builds when using IL2CPP backend
How to reproduce:
1. Open the attached project ("case_1204383-NAudio.zip")
2. Open the repro scene ("SampleScene")
3. Enter Play Mode
4. Hear the sine soundwave being played
5. Exit Play Mode
6. Build and run the standalone build using IL2CPP backend
7. Listen for the same sine soundwave
Expected results: Sine soundwave can be heard
Actual results: Sine soundwave cannot be heard
Reproducible with: 2017.4.36f1, 2018.4.16f1, 2019.2.19f1, 2019.3.0f6, 2020.1.0a20
Notes:
1. The issue does not reproduce on Mono backend (tested with low and high code stripping settings)
2. Repro project is using NAudio sound library: https://github.com/naudio/NAudio
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Mono Windows Builds don't produce full log callstacks when generating logs
- AssetBundles fail to load when running in Built Players for Mobile Devices
- UI elements with text gets bigger and grey when Player window is moved to another screen with different resolution
- System name accepts multiline text but crops it on confirmation, duplicates input, and shrinks the field when empty
- UI element scale and position are wrong in project build when DRS is changed with HDR and Software Dynamic Resolution enabled
Resolution Note:
We don't plan to support NAudio with IL2CPP. If you would like to use it with Unity, I would recommend using the Mono scripting backend.