Search Issue Tracker
Won't Fix
Fixed in 2020.1.X
Votes
0
Found in
2017.4
2018.4
2019.2
2019.2.14f1
2019.3
2020.1
Issue ID
1204383
Regression
No
[IL2CPP] NAudio.dll library methods does not work on builds when using IL2CPP backend
How to reproduce:
1. Open the attached project ("case_1204383-NAudio.zip")
2. Open the repro scene ("SampleScene")
3. Enter Play Mode
4. Hear the sine soundwave being played
5. Exit Play Mode
6. Build and run the standalone build using IL2CPP backend
7. Listen for the same sine soundwave
Expected results: Sine soundwave can be heard
Actual results: Sine soundwave cannot be heard
Reproducible with: 2017.4.36f1, 2018.4.16f1, 2019.2.19f1, 2019.3.0f6, 2020.1.0a20
Notes:
1. The issue does not reproduce on Mono backend (tested with low and high code stripping settings)
2. Repro project is using NAudio sound library: https://github.com/naudio/NAudio
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Some Prefab Source and Override content bounds are misaligned
- The Package Manager's "install packages by..." panels break when Domain Reload is triggered, and the panel is open
- Crash with multiple stack traces when leaving a docked VFX Graph open
- Some Prefab Source section items overflow into Override section
- Play Mode Scenarios add and remove element list buttons go out of their bounds when the window is resized
Resolution Note:
We don't plan to support NAudio with IL2CPP. If you would like to use it with Unity, I would recommend using the Mono scripting backend.