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Fixed in 2017.1.X
Votes
0
Found in
2017.1.0b7
Issue ID
915778
Regression
Yes
[IL2CPP][iOS] 'UnityLinker.exe did not run properly!' error when building with code stripping enabled
Error related to UnityLinker.exe appears when building a particular project with IL2CPP and code stripping enabled.
Steps to reproduce:
1) Open the attached project (StrippingLinkerError.zip).
2) Build for iOS.
Build fails towards the end with the following error:
Exception: /Volumes/U/Applications/Unity2017.1.0b7/Unity.app/Contents/il2cpp/build/UnityLinker.exe did not run properly!
This does not occur when Engine Code Stripping is disabled. Does not reproduce with Mono2x backend.
Reproduced on:
2017.1.0b7, 2017.1.0b1
Did not reproduce:
2017.1.0a6, 2017.1.0a1, 5.6.1p1
Comments (10)
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Neutrinora
Jan 20, 2019 19:34
Reproduced on 2018.3.2f1 on Android builds. Scripting Backend: Mono, Managed: Low
NewMagic-Studio
Aug 06, 2018 14:47
Happens the same with Windows 10 and Unity 2018.2.0f2
urcommerce
Jul 18, 2018 12:59
reproduced on macOS 2018.2.0f2 - disabled Strip Engine Code but still would not build.
UmerFS
May 29, 2018 09:43
reproduced on 2018.1.f1
DREAMSTACK
Feb 13, 2018 06:18
I also got this bug in Mac book air with Unity 2017.3.1f1
ionusprimus
Jan 05, 2018 17:44
Reproduced on 2017.3.0f3
bleeerr
Nov 20, 2017 08:42
I had this problem because of UnityPurchasing. At what in one project the assembly worked and there is no other. I copied the UnityChannel and UnityPurchasing folders into a non-working project. After that, the build on ios was successful
nickg111
Nov 07, 2017 08:03
I also reproduced this issue - Windows8, Unity 2017.2.0f3.
viktouille
Aug 21, 2017 09:20
Reproduced on 2017.0f3