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Fixed in 2017.1.X

Votes

0

Found in

2017.1.0b7

Issue ID

915778

Regression

Yes

[IL2CPP][iOS] 'UnityLinker.exe did not run properly!' error when building with code stripping enabled

IL2CPP

-

Error related to UnityLinker.exe appears when building a particular project with IL2CPP and code stripping enabled.

Steps to reproduce:
1) Open the attached project (StrippingLinkerError.zip).
2) Build for iOS.

Build fails towards the end with the following error:
Exception: /Volumes/U/Applications/Unity2017.1.0b7/Unity.app/Contents/il2cpp/build/UnityLinker.exe did not run properly!

This does not occur when Engine Code Stripping is disabled. Does not reproduce with Mono2x backend.

Reproduced on:
2017.1.0b7, 2017.1.0b1

Did not reproduce:
2017.1.0a6, 2017.1.0a1, 5.6.1p1

Comments (10)

  1. JosephbubuBush

    Jan 08, 2020 13:31

    Sometimes an android can help find the right literature or file very quickly. This is due to the good interaction of Google tools with the services of the operating system. Educational applications and educational resources https://gradesfixer.com/free-essay-examples/literature/ synergize with voice requests or written requests. This helps to quickly sort consumers to high-frequency queries around the world.

  2. Neutrinora

    Jan 20, 2019 19:34

    Reproduced on 2018.3.2f1 on Android builds. Scripting Backend: Mono, Managed: Low

  3. NewMagic-Studio

    Aug 06, 2018 14:47

    Happens the same with Windows 10 and Unity 2018.2.0f2

  4. urcommerce

    Jul 18, 2018 12:59

    reproduced on macOS 2018.2.0f2 - disabled Strip Engine Code but still would not build.

  5. UmerFS

    May 29, 2018 09:43

    reproduced on 2018.1.f1

  6. DREAMSTACK

    Feb 13, 2018 06:18

    I also got this bug in Mac book air with Unity 2017.3.1f1

  7. ionusprimus

    Jan 05, 2018 17:44

    Reproduced on 2017.3.0f3

  8. bleeerr

    Nov 20, 2017 08:42

    I had this problem because of UnityPurchasing. At what in one project the assembly worked and there is no other. I copied the UnityChannel and UnityPurchasing folders into a non-working project. After that, the build on ios was successful

  9. nickg111

    Nov 07, 2017 08:03

    I also reproduced this issue - Windows8, Unity 2017.2.0f3.

  10. viktouille

    Aug 21, 2017 09:20

    Reproduced on 2017.0f3

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