Search Issue Tracker
By Design
Votes
1
Found in
2021.3.29f1
2022.3.8f1
2023.1.10f1
2023.2.0b6
2023.3.0a2
Issue ID
UUM-47928
Regression
No
[IL2CPP]Build fails with the error "undefined symbol: SyncFiles" when building with IL2CPP
Reproduction steps:
1. Open the attached project "ReproProj" with Android Platform
2. Build and Run
Expected result: Build successfully finishes
Actual result: Build fails with error “Building Library\Bee\artifacts\Android\iz17e\libil2cpp.so failed with output: ld.lld: error: undefined symbol: SyncFiles“
Reproducible with: 2021.3.29f1, 2022.3.8f1, 2023.1.10f1, 2023.2.0b6, 2023.3.0a2
Reproducible on: Windows 10 Enterprise 21H2
Not reproducible on: No other environment tested
Notes:
- Does not reproduce with Mono
- Reproduces with Windows Standalone Platform, error is similar but differs “LNK2019: unresolved external symbol SyncFiles referenced in function“
Comments (1)
-
Alecto111
Sep 06, 2023 06:12
Wanted to tell you thanks, I could build successfully after deleting or commenting on all dllimport codes in my project as I realised they do nothing important for the project. So huge thanks as you put me in the right direction, and you can close the bug. Thanks again.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "GetPreferedValue" returns max value when using auto-sizing
- UI Builder doesn't update the style sheet when using "Extract inline style" right-click option
- “Assertion failed on expression” errors thrown when undoing Nodes creation with keyboard shortcut
- Crash on various stack traces when using Texture2D.CreateExternalTexture() while rendering
- Clicking on section text in Node Library > Context folder throws NullReferenceException errors
Resolution Note:
This is a specific issue related to the project in this case.