Search Issue Tracker
Won't Fix
Votes
2
Found in
5.5.1f1
Issue ID
913914
Regression
No
[HoloLens] PhotoCapture.StartPhotoModeAsync callback is never called when using Live Preview
Steps to reproduce:
1. Open attached project "913914.zip"
2. Build "test" scene for UWP (make sure to enable Webcam and Microphone options in publishing settings)
3. Open VS solution
4. Deploy to HoloLens device
5. Observe photo capture: StartPhotoModeAsync callback is successfully called
6. Stop debugging and exit application
7. Open web browser and start Live Preview
8. On HoloLens run the installed application (photo-capture-test)
9. Observe photo capture
Actual result: StartPhotoModeAsync callback is never called when Live Preview is on
Note: if StartPhotoModeAsync is put in try/catch - no exception is thrown
Reproducible with: 5.5.3p3, 5.6.1p1, 2017.1.0b8
-
phantomazo
Jun 26, 2017 13:40
Also have same issue. Really is annoying since it disables us to do live demos.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Only the left screen is rendering when using Render Graph Fullscreen Blit in Meta Quest 2
- Context menu with the "Revert" option doesn't appear when pressing the right mouse button on a "Vector2" or "Vector3" property in the Inspector of a custom shader
- Missing Render Feature "Full Screen Pass Render Feature" in any “Universal Renderer Data” asset when upgrading from 2022.3
- Inconsistent ParticleSystemVertexStream.PercentageAlongTrail data range in Trail Texture Modes except "Stretch"
- The Graph Debug Window can be right clicked through and the Node Workspace is manipulated instead
Resolution Note:
[various]
XR Management has evaluated this issue and determined that it does not meet our current bug severity threshold. If you would like your issue to be reviewed again, please re-submit your bug.