Search Issue Tracker
Fixed in 4.3.0
Votes
0
Found in [Package]
4.2.0
Issue ID
1102544
Regression
No
[HDRP] Typo in BuildFailedException error message
When attempting to build on an unsupported platform, the error message reads "Hight Definition Render Pipeline" instead of "High Definition Render Pipeline"
Steps to reproduce:
1) Be on a platform unsupported by HDRP. I'm using Mac 10.12.6 with Metal as the API
2) New empty project
3) Import the HDRP package from packman
4) Create new HDRP asset
5) Drag new asset to the SRP settings in Graphics settings
6) Attempt to build
Actual Result:
Error message reads "BuildFailedException: The platform StandaloneOSX is not supported with Hight Definition Render Pipeline"
Expected Result:
Error message should read "BuildFailedException: The platform StandaloneOSX is not supported with High Definition Render Pipeline"
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- DownloadHandlerScript.CompleteContent is called twice when building for WebGL
- Scene view has Y coordinates of the Screen Position node flipped when some of the URP features are disabled
- Volumetric fog shader variants are missing from build when "Strict Shader Variant Matching" is disabled
- Unnecessary modifications clutter the Scene when using a RectTransform driven by a LayoutGroup in a Prefab
- Files in the target folder are deleted without a proper warning when building an iOS project
Add comment