Search Issue Tracker
Won't Fix
Votes
0
Found in [Package]
10.1.0, 10.0.0-preview.27
Issue ID
1289939
Regression
No
[HDRP] Scene view and options list in Render Pipeline Debug does not reset on undo action
-Scene view becomes white on undoing.
-Workaround: Press the Reset button in Render Pipeline Debug window.
Steps to repro:
1. Create a new HDRP project.
2. Windows > Render Pipeline > Render Pipeline Debug.
3. Material > Material Validator > Diffuse Color.
4. Edit > Undo Debug Property Change or Press ctrl + z.
Actual Result:
-Scene view and options list in Render Debug does not reset
-Scene view becomes white.
Expected Result:
-Scene view and options list in Render Debug should reset.
Reproducible in:
2021.1.0a4, 2020.2.0b10, 2020.2.0b6, 2020.2.0a1 with Package version 10.1.0, 10.0.0-preview.27 , 8.1.0
Environment:
Occurring on Windows 10 & mac 10.15.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Text overlap and is unreadable in Inspector > Terrain Paint Texture after creating new Terrain Layer
- Event "XRInputSubsystem.trackingOriginUpdated" triggers twice when recentering the view
- UITK TextField value is overwritten incorrectly by the converter result when Binding Mode is set to "To Source"
- Out of memory crash when selecting more than 80000 Assets simultaneously
- UI Toolkit Button text is not rendered when the Button has fixed height with specific Icon font
Resolution Note:
We weren't able to reproduce the scene going bright (might be related to https://fogbugz.unity3d.com/f/cases/1292238/ so we will track this there instead) but for the debug menu entry not resetting, we are aware of this kind of problem and the debug menu is going to be refactored later on so we will fix this at that point.