Search Issue Tracker
By Design
Votes
0
Found in [Package]
7.1.5
Issue ID
1199838
Regression
No
[HDRP][ImprovedPrefab] Blue highlight is missing on making changes in Visual Environment of Volume Settings prefab
Blue highlight is missing on making changes in Visual Environment of Volume Settings prefab
Steps to Reproduce:
1. Create a new Project with HDRP Template
2. Hierarchy > right-click > Volume > Sky and Fog Volume
3. Create prefab of Sky and Fog Volume, Drag in Project > Assets
4. Select Sky and Fog Volume GO > Inspector > Visual Environment > Type - Gradient Sky
5. Select Sky and Fog Volume GO > Inspector > Visual Environment > Ambient Mode - Dynamic
Expected Result:
Blue highlight appears on the left side of the value
Actual Result:
Blue highlight is missing on making changes in Visual Environment of Volume Settings prefab
Reproducible on: 2020.1.0a14, 2019.3.0b12, 2019.2.12f1, 2019.1.12f1, 2018.4.12f1
Reproducible on Package: 7.1.5, 7.1.1
Environment: Windows 10 and Mac 10.14
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Decal Shader Graph - Custom vertex interpolators are always 0
- Error “NullReferenceException: Object reference not set to an instance of an object“ is present when the UI Toolkit Debugger window is docked and inactive on Editor launch
- RenderTexture pixels are gray when created without drawing on macOS
- Slider disappears when the Baked Lightmap Viewer window is at its minimum size
- Crash on 'TransformParticleMesh' when setting Particles in PlayMode
Resolution Note:
This is expected. Volumes use profile Assets which are not part of the prefab itself (just a reference to the asset). Thus, editing the volume components in the prefab actually edits the profile asset on the disk.