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Fixed in 12.0.0

Fixed in 10.x.x.x, 10.4.0



Found in [Package]


Issue ID




[HDRP][DXR] Screen Space Reflections of objects with HDRP Lit Shader Graph materials do not receive Lightmap data

Package: Scriptable Render Pipeline HD


How to reproduce:
1. Open the attached project named "Case_1305335"
2. Open the scene named OutdoorsDXRScene
3. Select the Game view and observe the reflection in the mirror

Expected result: The reflections of both cubes should have a red tint from the baked light
Actual result: The reflection of the cube which was using a ShaderGraph material does not receive its lightmap

Reproducible with: 10.0.0-preview.27(2020.2.0b9), 10.2.2(2020.2.3f1), 11.0.0(2021.1.0b3), 12.0.0(2021.2.0a3)
Not reproducible with: 7.5.2(2019.4.19f1), 8.3.1(2020.1.17f1)
Could not test with: 2018.4(DXR was not yet available)

1. One of the Cubes was using a standard HDRP/Lit shader. The other was using the HDRP Lit Shader Graph

  1. Resolution Note (fix version 12.0.0):

    Fixed in 2021.2.0a9 and HDRP 12.0.0

  2. Resolution Note (fix version 10.4.0):

    Fixed in HDRP 10.4.0 which will be available in Unity 2020.3

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