Search Issue Tracker
Fixed in 12.0.0
Fixed in 10.x.x.x, 10.4.0
Votes
1
Found in [Package]
10.0.0-preview.27
Issue ID
1305335
Regression
Yes
[HDRP][DXR] Screen Space Reflections of objects with HDRP Lit Shader Graph materials do not receive Lightmap data
How to reproduce:
1. Open the attached project named "Case_1305335"
2. Open the scene named OutdoorsDXRScene
3. Select the Game view and observe the reflection in the mirror
Expected result: The reflections of both cubes should have a red tint from the baked light
Actual result: The reflection of the cube which was using a ShaderGraph material does not receive its lightmap
Reproducible with: 10.0.0-preview.27(2020.2.0b9), 10.2.2(2020.2.3f1), 11.0.0(2021.1.0b3), 12.0.0(2021.2.0a3)
Not reproducible with: 7.5.2(2019.4.19f1), 8.3.1(2020.1.17f1)
Could not test with: 2018.4(DXR was not yet available)
Notes:
1. One of the Cubes was using a standard HDRP/Lit shader. The other was using the HDRP Lit Shader Graph
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Inspector's custom tooltip is displayed incorrectly when the name is truncated in UI toolkit
- Crash on ScriptableRenderLoopDraw when rendering a specific VFX in Play Mode
- The script is not renamed in the Project window when renaming and a compilation Error is present
- Average FPS in Play Mode degradation on a newly created BiRP project when it's upgraded from 2020.3.48f1 to a newer Editor version
- DecoratorDrawer indentation is incorrect when it is called with EditorGUI
Resolution Note (fix version 12.0.0):
Fixed in 2021.2.0a9 and HDRP 12.0.0
Resolution Note (fix version 10.4.0):
Fixed in HDRP 10.4.0 which will be available in Unity 2020.3