Search Issue Tracker
Fixed in 12.0.0
Fixed in 10.x.x.x, 10.4.0
Votes
1
Found in [Package]
10.0.0-preview.27
Issue ID
1305335
Regression
Yes
[HDRP][DXR] Screen Space Reflections of objects with HDRP Lit Shader Graph materials do not receive Lightmap data
How to reproduce:
1. Open the attached project named "Case_1305335"
2. Open the scene named OutdoorsDXRScene
3. Select the Game view and observe the reflection in the mirror
Expected result: The reflections of both cubes should have a red tint from the baked light
Actual result: The reflection of the cube which was using a ShaderGraph material does not receive its lightmap
Reproducible with: 10.0.0-preview.27(2020.2.0b9), 10.2.2(2020.2.3f1), 11.0.0(2021.1.0b3), 12.0.0(2021.2.0a3)
Not reproducible with: 7.5.2(2019.4.19f1), 8.3.1(2020.1.17f1)
Could not test with: 2018.4(DXR was not yet available)
Notes:
1. One of the Cubes was using a standard HDRP/Lit shader. The other was using the HDRP Lit Shader Graph
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- var VisionOSEDRHeadromm has a comma instead of a dot when building with Metal Rendering App Mode and local OS localization is set to German
- IAP Catalog remove product “x” and add product “+” buttons are not consistent with other remove and add buttons in the Editor
- Performance issues in Play Mode when quickly hovering the mouse cursor over Hierarchy GameObjects
- Frame Debugger displays incorrect output when FidelityFX Super Resolution or Spatial-Temporal Upscaler is used with Temporal Anti-aliasing or Subpixel Morphological Anti-aliasing
- The layout system is failing to correctly calculate or apply the height of the Japanese fallback font when the primary English font's metrics are used
Resolution Note (fix version 12.0.0):
Fixed in 2021.2.0a9 and HDRP 12.0.0
Resolution Note (fix version 10.4.0):
Fixed in HDRP 10.4.0 which will be available in Unity 2020.3