Search Issue Tracker
Fixed in 10.x
Votes
0
Found in [Package]
10.0.0-preview.27, 9.0.0 preview.33
Issue ID
1268691
Regression
No
[HDRP] Base Layers are created with the same name under Shader Properties of Composition Graph in the Inspector
All newly added "Base Layer" share the exacts the same name under "Shader Properties" in the Inspector when "DefaultCompositionGraph(Composition Profile)" Asset is selected in the Project window, Refer to the attached screenshot.
Steps to repro:
1. Create a new HDRP template project
2. Windows > Render Pipeline > Graphics Compositor >Enable Compositor.
3. Project > Compositor > DefaultCompositionGraph (Composition Profile)
4. Inspector > Shader Properties > Size > 5
Actual Result:
Base Layers are created with the same name
Expected Result:
Base layers should be created with a different name as BaseLayer (1), BaseLayer (2), BaseLayer (3), and so on
Note: HDRP Compositor window introduced in 9.0.0 preview.33.
Reproducible in:
2020.2.0a20, 2020.1.2f1, 2020.1.0b13 with Package version 10.0.0-preview.27, 9.0.0 preview.33.
Environment:
Occurring on Windows 10 & macOS 10.15.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Mono Windows Builds don't produce full log callstacks when generating logs
- AssetBundles fail to load when running in Built Players for Mobile Devices
- UI elements with text gets bigger and grey when Player window is moved to another screen with different resolution
- System name accepts multiline text but crops it on confirmation, duplicates input, and shrinks the field when empty
- UI element scale and position are wrong in project build when DRS is changed with HDR and Software Dynamic Resolution enabled
Add comment