Search Issue Tracker
Won't Fix
Votes
0
Found in [Package]
7.1.2
Issue ID
1194661
Regression
No
[HDRP] AsyncGPUReadbackRequests fail Test Runner test when Shader.WarmupAllShaders method is called
How to reproduce:
1. Open the attached 'WarmupAllShadersPlayerError.zip' project
2. Open Window -> General -> Test Runner
3. Select PlayMode
4. Select Run all in player (StandaloneWindows64)
Expected result: TestWarmupAllShaders(True) pass the test
Actual result: TestWarmupAllShaders(True) fails the test
Reproducible with: 2019.2.11f1 (6.9.0, 6.9.2), 2019.3.0b9 (7.1.1, 7.1.2), 2020.1.0a11 (7.0.1, 7.1.1)
Could not test with: 2017.4.34f1 HDRP is not introduced, 2018.4.12f1 due to namespace errors in WarmupAllShadersTests.cs
Notes:
- not reproducible with built-in render pipeline
- unable to test 2020.1.0a11 HDRP 7.1.2 due to HDRP errors
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Channel remapping dropdown in the Terrain Layer does not open when clicked on the title
- The Editor freezes indefinitely when a large number of elements are entered in the Subgraphs or Categories lists
- Some Visual Effects package Assets links to documentation are not working
- Heatmap asset’s documentation button in the Inspector window leads to “Sorry... that page seems to be missing!” page when clicked
- Crash on MonoBehaviour::CallMethodIfAvailable when performing various actions
Resolution Note:
post-ponned