Search Issue Tracker
Fixed
Votes
0
Found in
2020.1.0a23
2020.2
2020.2.0a14
Issue ID
1254383
Regression
No
[HDRP] AssertionException is thrown on resetting Camera component Render Pipeline Asset is set to none
Resetting Camera component causes the editor to throw AssertionException when Render Pipeline Asset is set to none in the Graphics Settings, refer the attached video.
Steps to repro:
1. Create a new project
2. Windows > Package Manager > High Definition RP > Install
3. Hierarchy > Create > Camera
4. Hierarchy > Camera > Inspector > reset Camera component
Actual Result:
AssertionException is thrown on resetting Camera component
Expected Result:
"Planer Reflection Probe" component is reset without any errors.
Reproducible in:
2020.2.0a14, 2020.1.b12, 2020.1.0a23 with Package Version 9.0.0, 8.1.0. 8.0.1.
Environment:
Windows 10 & macOS 10.14
Stack Trace:
AssertionException: Assertion failure. Value was Null
Expected: Value was not Null
UnityEngine.Assertions.Assert.Fail (System.String message, System.String userMessage) (at <c5608a5591d94e67ac22bdd9105f36aa>:0)
UnityEngine.Assertions.Assert.IsNotNull (UnityEngine.Object value, System.String message) (at <c5608a5591d94e67ac22bdd9105f36aa>:0)
UnityEngine.Assertions.Assert.IsNotNull[T] (T value, System.String message) (at <c5608a5591d94e67ac22bdd9105f36aa>:0)
UnityEngine.Assertions.Assert.IsNotNull[T] (T value) (at <c5608a5591d94e67ac22bdd9105f36aa>:0)
UnityEditor.Rendering.HighDefinition.HDCameraContextualMenu.ResetCamera (UnityEditor.MenuCommand menuCommand) (at library/packagecache/com.unity.render-pipelines.high-definition@9.0.0-preview.13/editor/renderpipeline/camera/hdcameraeditor.cs:100)
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Out-of-bounds memory access with multiple CanvasRenderers under a Canvas when using Mesh API
- Inspector tries to access file after it was deleted when the file was locked in Inspector window
- Changing Transform values in Search window Inspector loses focus while dragging and stopping mouse without releasing dragging action
- Saving changes on the dirty VFX Graph during the Play mode throws "The referenced script (Unknown) on this Behaviour is missing!" warnings
- VFX Graph Debug Info overlaps the "Initialize" block debug info by default
Add comment