Search Issue Tracker
Fixed
Fixed in 2022.3.41f1, 6000.0.14f1
Votes
0
Found in
2022.3.17f1
2023.2.6f1
2023.3.0b2
6000.0.0b11
7000.0.0a1
Issue ID
UUM-60928
Regression
Yes
HDR Disable Ineffective on HDR Display when in Game View
How to reproduce:
# Open the project "IN-64200_HDRP Multi-Camera UI HDR Tests"
# Open “Test A“ scene
# Drag the Game window to a -10-bit- HDR-capable display and maximize it
# Enter Play mode
# Press 'H' to manually toggle HDR ON
# Observe that the Game window
Expected result: When pressing ‘H', the Game window changes
Actual result: When pressing 'H', the Game window doesn’t change
Reproducible with: 2022.1.0a16, 2022.3.17f1, 2023.2.6f1, 2023.3.0b2
Not reproducible with: 2021.3.34f1, 2022.1.0a15
Reproducible on: Windows 11 Pro (23H2), Macbook Pro 2018, Mac Mini M1
Note: In 2022.3.15f1 HDR doesn’t initially turn off, but after pressing ‘H' to turn HDR on and off, HDR turns off.
Note: When repro-ed on Mac, HDR doesn't turn off at all given any number of button presses. With/without 10-bit monitor. Windows not tested for this specific behavior.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Profiler - Taking you to the wrong section when using 'show'
- Draw Renderers custom pass doesn't work with SSGI
- WebCamTexture does not set the requested resolution when used in WebGL
- Editor default Stylesheet/Matching Selector buttons in Debugger don't do anything
- Graphics.DrawMeshNow stops rendering Render Texture after a few frames when viewed in the Player
Add comment