Search Issue Tracker
Won't Fix
Under Consideration for 2023.2.X, 2023.3.X
Votes
0
Found in
2023.2.0b9
2023.3.0a6
Issue ID
UUM-51218
Regression
Yes
"Handles.Repaint called outside an editor" error is logged when opening an Asset in Windows Explorer if previously selected GameObject has custom Handles shown in Scene View
How to reproduce:
1. Open the project linked in Comments
2. Open Scene "ConnectedSystems"
3. In the Hierarchy select "AlienPrototype" and make sure that Scene View is visible in the Editor
4. In the Project Browser right-click an Asset and select "Show in Explorer"
5. Observe the Console
Actual result: "Handles.Repaint called outside an editor OnGUIUnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&)" is printed in the Console multiple times
Expected result: Asset is opened in Explorer without errors logged
Reproducible with: 2023.2.0a15, 2023.2.0b9, 2023.3.0a6
Not reproducible with: 2021.3.29f1, 2022.2.21f1, 2023.1.14f1, 2023.2.0a14
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- WebGL build dependencies are not refreshed until the Editor is restarted
- “Audio Random Container” allows adding unlimited number in “Audio Clips” numeric field, causing Editor to freeze
- In Deferred rendering path, mixed lights don't render when enabling "Use Rendering Layers" in the Decal renderer feature
- [Windows] Special characters in file names are sorted to the end of the alphabet in the Project window
- Information box icons are not contained within the information box bounds in Render Pipeline Converter window
Resolution Note:
Thanks for reporting this, this bug has already been fixed from other PR.
I tested on 2023.2.5f1 and was not able to repro the bug.
I also tested on lastest 2023.3.0 and the problem does not appear anymore.