Search Issue Tracker
Active
Under Consideration for 3.1.X
Votes
1
Found in [Package]
3.0.7
3.1.0
Issue ID
XRIT-241
Regression
No
Hand attach transform for force-grabbed objects is off 90 degrees
This was brought to our attention by a user in the forum: [https://discussions.unity.com/t/hand-and-controllers-attach-transforms/1603171/2]
They have a workaround for the issue, but root-cause has not been identified.
Steps to reproduce:
- Create new project using the VR Multiplayer Template
- Build and run with default project settings (OpenXR + Meta Hand Tracking Aim)
- Load on Quest 2 or Quest 3
- Create a new lobby and enter the main space
- Using controllers, move to where the Blaster is near the main table.
- Switch to hand tracking (set controllers down)
- Use aim and pinch to pick up a Blaster
- Notice the blaster snaps to the hand in the wrong position.
Actual results: Blaster is rotated 90 degrees and appears to be held sideways
Expected results: Blaster is vertically aligned with hand
Reproducible with versions: XRI 3.0.7 and Unity 6000.0.23f1
Not reproducible with versions: N/A
Can’t test with versions: N/A
Tested on (OS): WindowsÂ
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Shader Graph Node information is briefly displayed in Graph Inspector when clicking on Category in the Blackboard
- Module installation fails with "Download failed: Validation Failed" errors when using beta.2 Hub version
- JsonConvert conversion fails trying to call GetCallbackMethodsForType when [OnDeserialized] is used in a class
- Shader Graph Category dropdown cannot be expanded/collapsed when clicking on the text
- Different text alignment in the column header in Entities "System" window
Add comment