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In Progress
Under Consideration for 3.0.X
In Progress in 3.1.X
Votes
1
Found in [Package]
3.0.7
3.1.0
Issue ID
XRIT-241
Regression
No
Hand attach transform for force-grabbed objects is off 90 degrees
This was brought to our attention by a user in the forum: [https://discussions.unity.com/t/hand-and-controllers-attach-transforms/1603171/2]
They have a workaround for the issue, but root-cause has not been identified.
*Steps to reproduce:*
# Create new project using the VR Multiplayer Template
# Build and run with default project settings (OpenXR + Meta Hand Tracking Aim)
# Load on Quest 2 or Quest 3
# Create a new lobby and enter the main space
# Using controllers, move to where the Blaster is near the main table.
# Switch to hand tracking (set controllers down)
# Use aim and pinch to pick up a Blaster
# Notice the blaster snaps to the hand in the wrong position.
*Actual results:* Blaster is rotated 90 degrees and appears to be held sideways
*Expected results:* Blaster is vertically aligned with hand
*Reproducible with versions:* XRI 3.0.7 and Unity 6000.0.23f1
*Not reproducible with versions:* N/A
*Can’t test with versions:* N/A
*Tested on (OS):* Windows
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