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Under Consideration for 3.0.X, 3.1.X

Votes

1

Found in [Package]

3.0.7

3.1.0

Issue ID

XRIT-241

Regression

No

Hand attach transform for force-grabbed objects is off 90 degrees

Package: XR Interaction Toolkit

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This was brought to our attention by a user in the forum: [https://discussions.unity.com/t/hand-and-controllers-attach-transforms/1603171/2]

They have a workaround for the issue, but root-cause has not been identified.

Steps to reproduce:

  1. Create new project using the VR Multiplayer Template
  2. Build and run with default project settings (OpenXR + Meta Hand Tracking Aim)
  3. Load on Quest 2 or Quest 3
  4. Create a new lobby and enter the main space
  5. Using controllers, move to where the Blaster is near the main table.
  6. Switch to hand tracking (set controllers down)
  7. Use aim and pinch to pick up a Blaster
  8. Notice the blaster snaps to the hand in the wrong position.

Actual results: Blaster is rotated 90 degrees and appears to be held sideways

Expected results: Blaster is vertically aligned with hand

Reproducible with versions: XRI 3.0.7 and Unity 6000.0.23f1

Not reproducible with versions: N/A

Can’t test with versions: N/A

Tested on (OS): Windows 

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