Search Issue Tracker
Active
Votes
7
Found in
2021.2.0b4
Issue ID
1351693
Regression
No
GraphView node height is incorrect when a reorderable list is inside the node content
When using a PropertyField to show a list inside a GraphView node, the height of the node is messed up.
- Repro steps:
- Download the GraphViewNodeRepro.cs script attached.
- Drop it in Unity and click on `GraphView Node Bug > Repro` in the menu items to show the window
- Observe that the node border and selection area is a lot bigger than the node itself (see image).
Repro with Unity 2021.2.0b4.
Comments (1)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Shader Graph Swizzle Node Input/Output and Mask Update Incorrectly After Undo
- [URP] Crash on GameObject::QueryComponentByType when baking a Reflection Probe in an unsaved/untitled Scene
- No Icons are used for the Entry and Exit States in the Inspector when selected in an Animator Controller
- Crash on PlayerMain(int, char const**) when exiting Standalone Player with a Particle System in the Scene
- No Icon is used for the Runtime Animator Controller Type in a Search Window when assigning an Animator Controller in the Animator Component
nh92
Jul 24, 2023 15:50
I've run into this same issue with Unity 2021.3.15f1 with my own custom Node editor