Search Issue Tracker
By Design
Votes
0
Found in [Package]
2.0.0
Issue ID
HUBX-501
Regression
Yes
Graphics debuggers not supported with Hub flow
Steps to reproduce:
1. Open RenderDoc
2. In "Launch Application", specify the editor executable
3. Click "Launch"
4. Create a new project or open an existing one
5. Notice RenderDoc disconnected beause Unity restarted itself
This breaks all workflows relating to shader debugging, and happens with other tools too. These tools depend on hooking the application as it starts, so they need to be the ones that start the process.
Workaround: use -debugHub cmd line parameter to launch the editor.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] Stage information is not logged when Log Shader Compilation is enabled
- [Vulkan] The memory allocation increases rapidly when there are multiple (three or more) Real-Time Reflection Probes in the Scene
- [macOS] Library folder of the opened project can be deleted which leads to the crash
- “Default Scene” dropdown field contains a spelling mistake “Default Builtin”
- Editor crashes on PPtr<Mesh> after adding Text Mesh and Cloth Components to the same GameObject
Resolution Note:
Issue closed, as it duplicated as product backlog