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Fixed in 2.8.0
Votes
0
Found in
2.7.4
Issue ID
UUM-131118
Regression
Yes
"GetDownloadSizeAsync()" is frame rate and location-count-dependent
How to reproduce:
1. Open the “ReproProject.zip“ project
2. Open the “SampleScene“
3. Select the “Test“ GameObject
4. Make sure you are running the 2.7.4 version of the “Addresables“ package
5. Make sure “Simulate Low Frame Rate“ is toggled on and “Low Frame Rate“ is set to 1
6. Enter Play Mode
7. Note the [TIME] value in “[Result] Checked <…> keys in [TIME]. Total size: 0.00 MB“ message in the Console window
8. Exit Play Mode
9. Downgrade the “Addresables“ package to the 2.6.0 version
10. Repeat steps 5 to 8
Expected result: The timing for calculating dependencies (The [TIME] value) is the same for both versions of the Addressables package
Actual result: The timing for calculating dependencies (The [TIME] value) is longer with the 2.7.4 versions of the Addressables package
Reproducible with: 2.7.0 (6000.0.56f1), 2.7.4(6000.0.62f1, 6000.2.12f1, 6000.3.0b9, 6000.4.0a4, 6000.5.0a1)
Not reproducible with: 2.6.0 (6000.0.56f1)
Reproducible environment: macOS 15.7 (M4 Max), macOS 15.7.1 (M1 Max) (Reporters)
Not reproducible environment: No other environment tested
Note: CQA was not able to reproduce locally
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Resolution Note (fix version 2.8.0):
Fixed by "Revert yielding when calculating size in GetDownloadSizeAsync."
Resolution Note:
Fixed by "Revert yielding when calculating size in GetDownloadSizeAsync."