Search Issue Tracker
Duplicate
Votes
8
Found in
6000.0.43f1
6000.1.0b11
6000.2.0a7
6000.3.0a1
6000.4.0a1
Issue ID
UUM-100339
Regression
No
"GetAllOverlapping failed" Error displayed in console or endless loading process on Application.Message.LeftButtonUp when cycle-selecting GameObjects with GPU Resident Drawer enabled
How to reproduce:
1. Open the attached “IN-96370.zip” project
2. Ensure BatchRenderGroup Variants are set as “Keep All” (Project Settings > Graphics)
3. Ensure GPU Resident Drawer is set to “Instanced Drawing” (PC_RPAsset > Rendering)
4. In Scene View, cycle-click on an overlapping area between the “Sphere” and “Cube” GameObjects
5. Observe the “GetAllOverlapping failed” errors in the console window
6. In the Hierarchy window, select the “Sphere” GameObject
7. Press the “L” key on your keyboard to toggle Scene Pickability
8. Repeat step 4
9. Observe the endless loading process
Expected result: Objects are cycle-selected
Actual result: Errors are displayed, editor is stuck in a loading process
Reproducible in: 2023.3.0a14, 6000.0.43f1, 6000.1.0b11, 6000.2.0a7
Could not test with: 2022.3.60f1 - GPU Resident Drawer feature is not available
Reproducible on: Windows 11, macOS 13.6.6 (M1), macOS 15.1.1 (M1 Max)
Not reproducible on: No other environments tested
Note:
- Issue does not reproduce if the Physics package is removed
- Endless loading process only occurs if one of the GameObjects has disabled Scene Pickability
-
Resolution Note:
null
Duplicate of https://issuetracker.unity3d.com/product/unity/issues/guid/UUM-96065
Comments (2)
-
shanayyy42
Aug 26, 2025 02:20
Also getting this in 6000.3.0a5
-
DomiOnline
Jul 22, 2025 05:13
We are getting this too
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Shader Graph Swizzle Node Input/Output and Mask Update Incorrectly After Undo
- [URP] Crash on GameObject::QueryComponentByType when baking a Reflection Probe in an unsaved/untitled Scene
- No Icons are used for the Entry and Exit States in the Inspector when selected in an Animator Controller
- Crash on PlayerMain(int, char const**) when exiting Standalone Player with a Particle System in the Scene
- No Icon is used for the Runtime Animator Controller Type in a Search Window when assigning an Animator Controller in the Animator Component
This is a duplicate of issue #UUM-96065