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Fixed
Fixed in 6000.0.64f1, 6000.2.15f1, 6000.3.1f1, 6000.4.0a6, 6000.5.X, 6000.5.0a3
Votes
0
Found in
6000.0.49f1
6000.1.4f1
6000.2.0b2
6000.3.0a1
6000.4.0a1
6000.5.0a1
Issue ID
UUM-107639
Regression
Yes
GameObject outline flickers when selecting it and setting the Draw Mode to Wireframe
Steps to reproduce:
1. Open the attached “Repro” project
2. Open the “Chapter_1” scene
3. In the Hierarchy Window, select GOs → “Player”
4. Press F to focus the “Player” Game Object in the Scene View
5. Set the Draw Mode to “Wireframe”
6. Circle the Camera around the “Player” GameObject
7. Observe the outline of the “Player” GameObject
Expected result: The outline does not flicker
Actual result: The outline flickers
Reproducible in: 6000.0.49f1, 6000.1.0a8, 6000.1.4f1, 6000.2.0b2
Not reproducible in: 2021.3.51f1, 2022.3.62f1, 6000.1.0a7
Reproducible on: macOS (Intel)
Not reproducible on: Windows 11
Notes:
- Sometimes it takes more tries to find the flicker
- Reproduction is inconsistent with macOS ARM CPU's
- On macOS ARM CPU's the FAV is different because it reproduces on lower versions
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Resolution Note (fix version 6000.5.0a3):
Fixed random flickering outline around selected objects when using Umbra baked occlusion culling.
Resolution Note (fix version 6000.4.0a6):
Fixed random flickering outline around selected objects when using Umbra baked occlusion culling.
Resolution Note (fix version 6000.3.1f1):
Fixed random flickering outline around selected objects when using Umbra baked occlusion culling.
Resolution Note (fix version 6000.2.15f1):
Fixed random flickering outline around selected objects when using Umbra baked occlusion culling.
Resolution Note (fix version 6000.0.64f1):
Fixed random flickering outline around selected objects when using Umbra baked occlusion culling.