Search Issue Tracker
Won't Fix
Votes
1
Found in
2020.3.39f1
2021.3.10f1
2022.1.17f1
2022.2.0b8
2023.1.0a11
Issue ID
UUM-15944
Regression
No
GameObject bounces differently in Player compared to Play Mode
How to reproduce:
1. Open the project “IN_14124”
2. Open “SampleScene” in Scenes
3. Enter Play Mode
4. Observe the ball
5. Press File → Build And Run
6. Observe the ball
Expected result: The ball behaves the same on different platforms compared to Play Mode
Actual result: The ball behaves differently on different platforms compared to Play Mode
Reproducible with: 2020.3.39f1, 2021.3.10f1, 2022.1.17f1, 2022.2.0b8, 2023.1.0a11
Reproducible on: Windows 10 Pro
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- var VisionOSEDRHeadromm has a comma instead of a dot when building with Metal Rendering App Mode and local OS localization is set to German
- IAP Catalog remove product “x” and add product “+” buttons are not consistent with other remove and add buttons in the Editor
- Performance issues in Play Mode when quickly hovering the mouse cursor over Hierarchy GameObjects
- Frame Debugger displays incorrect output when FidelityFX Super Resolution or Spatial-Temporal Upscaler is used with Temporal Anti-aliasing or Subpixel Morphological Anti-aliasing
- The layout system is failing to correctly calculate or apply the height of the Japanese fallback font when the primary English font's metrics are used
Resolution Note:
Collisions in WebGL behave differently than in Editor and the Windows build which is a totally different perspective considering cross-compilation into JS.