Search Issue Tracker
Third Party Issue
Votes
2
Found in
2019.4
2020.3
2021.2
2021.2.2f1
2022.1
Issue ID
1381316
Regression
No
GameObject can't be selected in the Scene view when it's scale value is negative
Reproduction steps:
1. Open the user's attached "BugReport.zip" project
2. Open the "Test" Scene
3. Left click on the "Box_001 (Negative Scale, Can't Select)" GameObject in the Scene view
Expected result: The Object is selected
Actual result: The Object isn't selected
Reproducible with: 2019.4.31f1, 2020.3.22f1, 2021.2.2f1, 2022.1.0a13
-
wengjx-
Oct 25, 2023 08:40
We had the same issue for our shader in 2022.3.x
For our shader, we are using sprite unlit. We changed material to Lit, select Render Face to Both and change material back to sprite unlit again. Save the shader and it should work again.
-
kodra_dev
Nov 16, 2022 13:24
WTF? It's not a "Third-Party issue". It literally happens with a blank, newly-created Unity scene.
One more evidence of Unity team's irresponsibility, I guess.
-
gcmountaing
Nov 21, 2021 15:06
I am experiencing a similar problem in my environment(2021.2.2f1, 2021.2.3f1).
Reproduction steps(in my environment):
1. Edit the Tilemap
2. the Object cannot be selected in the Scene view.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Dragon Crashers] Build fails in U6
- [Dragon Crashers] 4 Shader error messages on import
- [Dragon Crashers] Readme text is white on light grey
- Cursor stays in front of the first character when entering text in the TextMeshPro field
- Searching in Hierarchy causes unwanted component calls
Resolution Note (2022.2.X):
This problem is not due to Unity itself but to the shader used in that scene.
The shader is an Amplify shader and the last pass is not set correctly.
The culling in the last pass ("ScenePickingPass" with "LightMode"="Picking") is using "Cull Back" where it should be using "Cull Off" instead.
By correcting that the picking is working correctly:
Name "ScenePickingPass"
Tags { "LightMode"="Picking" }
Cull Off