Search Issue Tracker
Fixed
Fixed in 6000.6.0a5
Under Consideration for 6000.0.X, 6000.3.X, 6000.4.X, 6000.5.X
Votes
0
Found in
6000.3.13f1
6000.4.2f1
6000.5.0b3
6000.6.0a2
Issue ID
UUM-139160
Regression
Yes
Frame Debugger excessive memory usage regression
Steps to reproduce:
- Open the attached project
- In the Profiler window, switch to Edit mode
- Focus Profiler's Memory section and observe the allocated memory size
- In the Frame Debugger window, press the Enable button
- Observe the allocated memory size again
Actual results: Frame debugger uses excessively large amounts of memory, causing slowdowns or potential crashes. Especially with HDRP and high Game view resolutions
Expected results: Frame debugger causes more memory to be allocated, but the additional amount does not cause significant slowdowns or crashes in reasonable settings
Reproducible with versions: 6000.3.4f1, 6000.3.13f1, 6000.4.2f1, 6000.5.0b3, 6000.6.0a2
Not reproducible with versions: 6000.0.71f1, 6000.3.3f1
Tested on (OS): macOS 26.3.1, Windows 11
Notes:
- Metrics of in use memory after enabling Frame Debugger on MacBook Pro (M1 Max) with Game view set at 4K resolution
- 6000.3.3f1
** HDRP ~ 6.12GB
* URP ~ 4.27GB
6000.3.4f1
** HDRP ~ 18.47GB
* URP ~ 5.97GB
6000.6.0a2
** HDRP ~ 20.58GB
** URP ~ 8.19GB
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- AI Assistant upgrade banner's `Open package Manager` link doesn't work
- Sub-asset UI does not refresh when undoing Renderer Feature add or remove actions in a URP Renderer asset
- Scene flickers with a green tint when using Screen Space Ambient Occlusion and Contact Shadows with raytracing
- Scripts with null Components on GameObjects are not removed when calling GameObjectUtility.RemoveMonoBehavioursWithMissingScript
- Color Curve Key values remain visible after changing Curve type
Resolution Note:
Fixed in 6000.6.0a5
Resolution Note (fix version 6000.6.0a5):
Fixed in 6000.6.0a5