Search Issue Tracker
By Design
Votes
0
Found in
2017.1.1f1
Issue ID
949348
Regression
No
Forward renderer often fails to correctly render objects front to back
How to reproduce:
1. Download attached project and open "Main" scene
2. Open and enable the Frame Debugger
3. Check the order in which each cube is renderer
Actual result: Most of the time, the order in which the cube is rendered is incorrect. The correct order is White, Red, Green, Blue
Reproduced with: 5.5.4p3, 5.6.3p3, 2017.1.1p1, 2017.2.0b11, 2017.3.0a7
Note: This order changes every time Unity is restarted you might be lucky and get the correct order. If so, restart Unity and try again.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Project Auditor suggests to update package to a lower version than installed when the recommended package version is not the latest version
- Low performance when multiple meshes using BlendShape are rendered on screen
- TMP Dropdown visually corrupts or disappears when its own GameObject is assigned to "Caption Image" or "Placeholder" elements
- Usymtool tries to upload GameAssembly.pdb when it doesn't exist after building with Mono backend
- “NullReferenceException” error thrown in the Console when running HDRP Wizard “Fix All” in URP project after installing HDRP Package
Add comment