Search Issue Tracker
By Design
Votes
0
Found in
2017.1.1f1
Issue ID
949348
Regression
No
Forward renderer often fails to correctly render objects front to back
How to reproduce:
1. Download attached project and open "Main" scene
2. Open and enable the Frame Debugger
3. Check the order in which each cube is renderer
Actual result: Most of the time, the order in which the cube is rendered is incorrect. The correct order is White, Red, Green, Blue
Reproduced with: 5.5.4p3, 5.6.3p3, 2017.1.1p1, 2017.2.0b11, 2017.3.0a7
Note: This order changes every time Unity is restarted you might be lucky and get the correct order. If so, restart Unity and try again.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android][Mobile Notifications] The Player freezes or crashes when calling "AndroidNotificationCenter.GetNotificationChannel" every frame
- Tile Palette selected dropdown text does not update when palette is renamed
- ArgumentException thrown and reference to Template gets unset when opening UXML file after editing referenced Template in Play mode
- [iOS][WebGL] Player freezes when multiple properties of a VisualElement are changed at the same time
- Warning 'GetControlID at event ValidateCommand returns a controlID different from the one in the Layout event' is logged when undoing the deletion of an Edited Freeform 2D Light
Add comment