Search Issue Tracker
Fixed
Fixed in 6000.0.39f1, 6000.1.0b7, 6000.2.0a4
Votes
0
Found in
6000.0.31f1
6000.1.0a8
6000.2.0a1
Issue ID
UUM-90851
Regression
Yes
Flickering gizmos in the Scene view when the Game view is detached
Reproduction steps:
1. Open the attached “repro_IN-90207“ project
2. Open the “Assets/Scenes/SampleScene.unity“ Scene
3. Open the Game view (“Window → General → Game“)
4. Observe the Scene view
Expected result: The Scene view gizmos don’t flicker
Actual result: The Scene view gizmos flicker
Reproducible with: 2023.2.0a14, 6000.0.31f1, 6000.1.0a8
Not reproducible with: 2021.3.47f1, 2022.3.54f1, 2023.2.0a13
Reproducible on: Windows 10 (22H2), Windows 11 (23H2) (user’s environment)
Not reproducible on: No other environments tested
Note: Only reproducible when the “Pixel Perfect“ Component on the “Main Camera“ GameObject is enabled
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Editor hangs when a huge mesh is used for CanvasRenderer
- ChildSafetyHandles grow indefinitely when repeatedly creating and disposing NativeLists with a long‑lived custom allocator
- My Assets in Package Manager appear empty when the search is cleared and the tab is switched
- Test Shader appears twice in Material Shader selection menu
- "CustomPass.injectionPoint" returns "AfterPostProcess" when a global CustomPass is registered with "BeforeRendering" in HDRP
Resolution Note:
Postponing port
Resolution Note (fix version 6000.2.0a4):
Fixing camera Gizmo flickering in the SceneView and texture stretching in the CameraOverlay.
Resolution Note (fix version 6000.1.0b7):
Scene/Game View: Fixing camera Gizmo flickering in the SceneView and texture stretching in the CameraOverlay.
Resolution Note (fix version 6000.0.39f1):
Scene/Game View: Fixing camera Gizmo flickering in the SceneView and texture stretching in the CameraOverlay.