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Won't Fix

Votes

0

Found in

2021.1

2021.2

Issue ID

1319009

Regression

Yes

Certain Buttons in the Editor Toolbar are not visible (covered up by play mode buttons) when Editor Window is at minimum width

Scene/Game View

-

At minimum window width, the Experimental Packages in Use button in the Editor Toolbar is not visible at all, being completely covered by the PlayMode buttons.

Reproduction steps:
1. Open a project with an experimental package installed or create a new project and add an experimental project through the manifest
- for example, add "com.unity.upm.develop": "0.3.0" to an existing project manifest
2. Maximize the Unity Editor and verify that the 'Experimental Packages in Use' button is visible in the toolbar
- on smaller screens, it may just be an icon button- it's still identifiable as 'Experimental Packages in Use' by the orange/yellow border and black background
3. Shrink the Editor Window to its minimum width

Expected Result:
- The 'Experimental Packages in Use' button is still visible in the toolbar, as an icon button at least

Actual Result:
- the 'Experimental Packages in Use' button is not visible, completely covered by the Play Mode buttons; see attached image

  1. Resolution Note (2021.2.X):

    Toolbars are tentatively scheduled for improvements in 2022. Proper support for overflow is on the proposed scope of work. Until then, toolbars are going to clip the left and right contents to ensure that the play buttons are visible. Increasing the minimum editor size would be in my opinion a regression, given that there is real benefit for users on small screens vs. the relatively minor tradeoff of clipping contents. Compounded with the fact that packages like DOTS are adding more buttons to this toolbar, I don't believe simply increasing the editor width would be an improvement..

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