Search Issue Tracker
Won't Fix
Votes
0
Found in
2017.4
2019.3.0f1
2020.1
Issue ID
1205356
Regression
No
Exception is thrown when destroying Inspector locked Game object before assembly reload
How to reproduce:
1. Open the attached project ("DestroyOnReloadBug.zip")
2. Open the SampleScene scene
3. Open Inspector window
4. In Hierarchy window select "DestroyOnReload" Game object
5. Click on the padlock icon at top-right of the Inspector window
6. Reimport the "DestroyOnReloadBehavior.cs" script
Expected result: No exceptions are thrown
Actual result: Exceptions are thrown in the console
Reproducible with: 2017.4.35f1, 2018.4.14f1, 2019.2.15f1, 2019.3.0f3, 2020.1.0a17
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- UI Builder slider value lags and stutters when sliding/modifying certain property values
- "Reset UI Builder Layout" functionality inconsistently changes Canva Size when "Match Game View" is enabled/disabled
- Texture Import Warnings are obscured by other Terrain Layer options in the Inspector
- Burst Inspector middle divider is jittering when resized with the Burst Inspector window docked
- JsonConvert conversion fails trying to call GetCallbackMethodsForType when [OnDeserialized] is used in a class
Resolution Note (2020.1.X):
This bug cannot be fixed as a game object is being destroyed during a domain reload through a script attached to the project and this workflow is not valid. Hence, resolving the case as 'Won't Fix'.