Search Issue Tracker
Fixed in 1.1.0-pre.5
Votes
2
Found in [Package]
1.0.0-preview.6
Issue ID
1317239
Regression
Yes
EventData.clickCount doesn't increase when clicking repeatedly in the new Input System
Reproduction steps:
1. Open user's project "2021.2-Test.zip"
2. Open "UIExample" Scene
3. Enter Play Mode
4. Click on "Cube" GameObject in the Game view rapidly
5. Notice messages logged out in the Console
Expected result: The "clickCount" attribute increases with each click
Actual result: The "clickCount" attribute stays at 1, despite clicking at high speed
Reproducible with: 1.0.0-preview.6, 1.0.0, 1.0.2, 1.1.0-preview.3 (2019.4.21f1, 2020.2.6f1, 2021.1.0b9, 2021.2.0a7)
Not reproducible with: 1.0.0-preview, 1.0.0-preview.5 (2019.4.21f1)
Couldn't test with: 2018.4 (Input System package is not available)
Note: Deleting "Input System UI Input Module" from EventSystem in the Hierarchy window and replacing it with "Standalone Input Module" leads to expected results when clicking rapidly.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Some Shaders appear twice in Material Shader selection menu
- Editor freezes with a StackOverflowException when certain asset types are assigned to a managed component in a SubScene via AddComponentObject
- Scale Snapping with Gizmos does not work in the Scene view when Snapping and Absolute Grid Snapping are toggled off
- Text Script Importer Reference button links to a Missing Page when clicking the Reference Button in the Inspector
- FrameTimingManager.GetLatestTimings adds background time to the next focused frame when the Player is unfocused
Resolution Note (fix version 1.1.0-pre.5):
Fix available in 2021.2.0a18