Search Issue Tracker
Fixed in 1.1.0-pre.5
Votes
2
Found in [Package]
1.0.0-preview.6
Issue ID
1317239
Regression
Yes
EventData.clickCount doesn't increase when clicking repeatedly in the new Input System
Reproduction steps:
1. Open user's project "2021.2-Test.zip"
2. Open "UIExample" Scene
3. Enter Play Mode
4. Click on "Cube" GameObject in the Game view rapidly
5. Notice messages logged out in the Console
Expected result: The "clickCount" attribute increases with each click
Actual result: The "clickCount" attribute stays at 1, despite clicking at high speed
Reproducible with: 1.0.0-preview.6, 1.0.0, 1.0.2, 1.1.0-preview.3 (2019.4.21f1, 2020.2.6f1, 2021.1.0b9, 2021.2.0a7)
Not reproducible with: 1.0.0-preview, 1.0.0-preview.5 (2019.4.21f1)
Couldn't test with: 2018.4 (Input System package is not available)
Note: Deleting "Input System UI Input Module" from EventSystem in the Hierarchy window and replacing it with "Standalone Input Module" leads to expected results when clicking rapidly.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Editor crash on "PPtr<Shader>::operator Shader*() const" when checking in changes with a very long comment in Unity Version Control window
- [Ubuntu] Toolbar and menu items for Version Control lack spaces in text on Linux
- Unity Version Control window Pending Changes tab’s Item checkbox is unresponsive when clicked and the item list is empty
- Audio stuttering occurs when heavy processing is performed while OnAudioFilterRead is in use
- Inconsistent Node search results in VFX Graph
Resolution Note (fix version 1.1.0-pre.5):
Fix available in 2021.2.0a18