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Fixed in 1.1.0-pre.5



Found in [Package]


Issue ID




EventData.clickCount doesn't increase when clicking repeatedly in the new Input System

Package: Input System


Reproduction steps:
1. Open user's project ""
2. Open "UIExample" Scene
3. Enter Play Mode
4. Click on "Cube" GameObject in the Game view rapidly
5. Notice messages logged out in the Console

Expected result: The "clickCount" attribute increases with each click
Actual result: The "clickCount" attribute stays at 1, despite clicking at high speed

Reproducible with: 1.0.0-preview.6, 1.0.0, 1.0.2, 1.1.0-preview.3 (2019.4.21f1, 2020.2.6f1, 2021.1.0b9, 2021.2.0a7)
Not reproducible with: 1.0.0-preview, 1.0.0-preview.5 (2019.4.21f1)
Couldn't test with: 2018.4 (Input System package is not available)

Note: Deleting "Input System UI Input Module" from EventSystem in the Hierarchy window and replacing it with "Standalone Input Module" leads to expected results when clicking rapidly.

  1. Resolution Note (fix version 1.1.0-pre.5):

    Fix available in 2021.2.0a18

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