Search Issue Tracker
Fixed in 2022.2.16f1
Fixed in 2022.2.X, 2023.1.X, 2023.2.X, 2023.2.0a9
Votes
1
Found in
2022.2.0a3.421
2023.1.0a24
2023.2.0a1
Issue ID
UUM-22475
Regression
Yes
Errors when entering Playmode while the debug inspector is enabled
See the attached repro:
1) open a project or make new one
2) show an object in the inspector (e.g. a camera)
3) switch the inspector to Debug (three circles on the upper left of the inspector)
4) enter playmode
5) observe errors
Debug mode is described in the manual and it doesn't say that it won't work in playmode.
Reproduced on 2023.1.x (trunk in January) on Windows PC.
Example error callstack:
InvalidOperationException: The operation is not possible when moved past all properties (Next returned false)
UnityEditor.SerializedProperty.Verify (UnityEditor.SerializedProperty+VerifyFlags verifyFlags) (at D:/UnitySrc/git-unity/Editor/Mono/SerializedProperty.bindings.cs:490)
UnityEditor.SerializedProperty.NextVisible (System.Boolean enterChildren) (at D:/UnitySrc/git-unity/Editor/Mono/SerializedProperty.bindings.cs:496)
UnityEditor.SerializedProperty.GetEndProperty (System.Boolean includeInvisible) (at D:/UnitySrc/git-unity/Editor/Mono/SerializedProperty.bindings.cs:1866)
UnityEditor.SerializedProperty.GetEndProperty () (at D:/UnitySrc/git-unity/Editor/Mono/SerializedProperty.bindings.cs:1856)
UnityEditor.UIElements.Bindings.BindingsStyleHelpers.UpdateElementRecursively (UnityEngine.UIElements.VisualElement element, UnityEditor.SerializedProperty prop, System.Action`2[T1,T2] updateCallback) (at D:/UnitySrc/git-unity/ModuleOverrides/com.unity.ui/Editor/Bindings/BindingStyleHelpers.cs:55)
UnityEditor.UIElements.Bindings.BindingsStyleHelpers.UpdatePrefabStateStyle (UnityEngine.UIElements.VisualElement element, UnityEditor.SerializedProperty prop) (at D:/UnitySrc/git-unity/ModuleOverrides/com.unity.ui/Editor/Bindings/BindingStyleHelpers.cs:191)
UnityEditor.UIElements.Bindings.SerializedObjectBindingToBaseField`2[TValue,TField].Update () (at D:/UnitySrc/git-unity/ModuleOverrides/com.unity.ui/Editor/Bindings/BindingExtensions.cs:1610)
UnityEngine.UIElements.VisualTreeBindingsUpdater.UpdateBindings () (at D:/UnitySrc/git-unity/ModuleOverrides/com.unity.ui/Core/Bindings/VisualTreeBindingsUpdater.cs:330)
UnityEngine.UIElements.VisualTreeBindingsUpdater.Update () (at D:/UnitySrc/git-unity/ModuleOverrides/com.unity.ui/Core/Bindings/VisualTreeBindingsUpdater.cs:293)
UnityEngine.UIElements.VisualTreeUpdater.UpdateVisualTreePhase (UnityEngine.UIElements.VisualTreeUpdatePhase phase) (at D:/UnitySrc/git-unity/ModuleOverrides/com.unity.ui/Core/VisualTreeUpdater.cs:113)
UnityEngine.UIElements.Panel.UpdateBindings () (at D:/UnitySrc/git-unity/ModuleOverrides/com.unity.ui/Core/Panel.cs:1005)
UnityEngine.UIElements.UIElementsUtility.UnityEngine.UIElements.IUIElementsUtility.UpdateSchedulers () (at D:/UnitySrc/git-unity/ModuleOverrides/com.unity.ui/Core/UIElementsUtility.cs:256)
UnityEngine.UIElements.UIEventRegistration.UpdateSchedulers () (at D:/UnitySrc/git-unity/ModuleOverrides/com.unity.ui/Core/UIElementsUtility.cs:105)
UnityEditor.RetainedMode.UpdateSchedulers () (at D:/UnitySrc/git-unity/ModuleOverrides/com.unity.ui/Editor/RetainedMode.cs:55)
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Points Lights are getting culled prematurely when using Forward+ and Deferred+ rendering paths
- Search's Indexing settings in the Preferences window are not searchable
- Crash on block_locate_free when opening a specific project
- "Project connected" pop opens again after closing it
- Cloud Code Authoring logs "JsAssetHandler:OpenAsset (int,int) does not match any of [OnOpenAssetAttribute] expected signatures" when opening or switching scenes and having the Deployment Package Installed
Add comment