Search Issue Tracker
Active
Under Consideration for 6000.6.X
Votes
0
Found in
6000.0.69f1
6000.3.10f1
6000.4.0b11
6000.5.0a8
6000.6.0a1
Issue ID
UUM-136075
Regression
Yes
Errors thrown into the Console when adding certain Custom Passes to a Custom Pass Volume component if Dynamic Resolution is enabled
How to reproduce:
1. Open the attached "DynRes.zip" project
2. Open the "OutdoorsScene"
3. In the Hierarchy, select the "Custom Pass" GameObject
4 In the Inspector, under the "Custom Pass Volume (Script)" component, press on the plus sign under "Custom Passes"
5. Select and add any of the passes except for "Vrs Custom Pass"
6. Observe the Console
Actual result: Errors are thrown into the Console
Expected result: No errors are thrown into the Console
Reproducible with: 6000.0.51f1 (a206c6c19c75), 6000.0.70f1, 6000.3.10f1, 6000.4.0b11, 6000.5.0a8
Not reproducible with: 6000.0.50f1
Reproducible on: Windows 11
Not reproducible on: No other environments tested
Notes:
- Does not reproduce if Dynamic Resolution is disabled in Project Settings
- Errors messages thrown:
"NullReferenceException: Object reference not set to an instance of an object
UnityEngine.Rendering.HighDefinition.CustomPass.getConstrainedDepthBuffer () (at ./Library/PackageCache/com.unity.render-pipelines.high-definition@78dc4450998b/Runtime/RenderPipeline/RenderPass/CustomPass/CustomPass.cs:60)"
"ArgumentException: Getting control 3's position in a group with only 3 controls when doing repaint
Aborting"
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture generator reference image fails despite valid size
- Agent mode can enter infinite execution loop
- AI Gateway responses contain duplicated sentences
- Texture 2D asset is created when promoting a generated Cubemap to a new asset
- Unable to copy multiple paragraphs from Assistant responses
Add comment