Search Issue Tracker
Fixed
Fixed in 2021.3.36f1, 2022.3.20f1, 2023.2.10f1, 2023.3.0b3
Votes
0
Found in
2021.3.32f1
2022.3.13f1
2023.1.20f1
2023.2.0f1
2023.3.0a13
Issue ID
UUM-56448
Regression
No
Error "The type or namespace name 'PBXProject' could not be found" is thrown when a project is opened that does not have an IOS module installed
Reproduction steps:
1. Open the attached “ASDQWE” project
Expected result: No compilation error is thrown
Actual result: Multiple “error CS0246: The type or namespace name 'PBXProject' could not be found” errors are thrown
Reproducible with: 2021.3.32f1, 2022.3.13f1, 2023.1.20f1, 2023.2.0f1, 2023.3.0a14
Reproducible on: Intel macOS 14
Not reproducible on: No other environment tested
Note: The Build target is not set to IOS and the IOS module is not installed
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Any small change in UI Builder Inspector refreshes Editor Inspector
- Inaccurate Box Collider boundaries on a rotated child Cube when the parent GameObject Scale is non-uniform
- [Android] "SHADOWS_SCREEN" set as shader Keyword when no "_ShadowMapTexture" is bound leads to freeze on a build on some Mali GPU devices
- The global scene list is overridden in a project built with command line when the Override Global Scene List setting is disabled in the build profile
- [Linux] AutoLocale log is logged when opening a project
Add comment