Search Issue Tracker
Fixed
Fixed in 2022.3.66f1, 6000.0.56f1, 6000.2.1f1, 6000.3.0a4
Votes
8
Found in
2021.3.53f1
2022.3.64f1
6000.0.49f1
6000.1.12f1
6000.2.0b9
Issue ID
UUM-112023
Regression
No
Error “PersistentManager::ReadObject must be called from the main thread“ when using async addressable loading with async instantiation for prefabs that contain a particle system with a sub emitter
Reproduction steps:
1. Open the attached project "ReproProj"
2. Open the “/Assets/OutdoorsScene.unity” Scene
3. Enter the Play Mode
4. Observe the Console
Expected result: No Errors exist
Actual result: Error “PersistentManager::ReadObject must be called from the main thread“ is present
Reproducible with: 2.2.2 (6000.2.0a2), 2.3.16 (6000.0.37f1, 6000.1.0b5, 6000.2.0a2)
Could not test with: 1.23.1 (2022.3.56f1) (Assets\AddressableLoadTest.cs(19,20): error CS1061: 'AsyncInstantiateOperation<GameObject>' does not contain a definition for 'GetAwaiter' and no accessible extension method 'GetAwaiter' accepting a first argument of type 'AsyncInstantiateOperation<GameObject>' could be found)
Reproducible on:
Play Mode
Not reproducible on:
Windows Standalone Player
Testing environment: Windows 10 Enterprise 21H2
Not reproducible on: No other environment tested
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Editor crash on "PPtr<Shader>::operator Shader*() const" when checking in changes with a very long comment in Unity Version Control window
- [Ubuntu] Toolbar and menu items for Version Control lack spaces in text on Linux
- Unity Version Control window Pending Changes tab’s Item checkbox is unresponsive when clicked and the item list is empty
- Audio stuttering occurs when heavy processing is performed while OnAudioFilterRead is in use
- Inconsistent Node search results in VFX Graph
Add comment