Search Issue Tracker
Fixed
Fixed in 2023.2.18f1, 6000.0.0b14
Votes
1
Found in
2023.2.0b15
2023.3.0a11
6000.0.0b11
Issue ID
UUM-54689
Regression
No
Error "Expression graph was marked as dirty after compiling context for UI" logged in Console when creating Firework and Head and Trails VFX Templates
How to reproduce:
1. Open any project and install the Visual Effect Graph
2. Create a Visual Effect Graph Asset with Template "Firework" or "Head & Trail" and Open it
3. Observe the Console
Actual result: Error "Expression graph was marked as dirty after compiling context for UI. Discard to avoid infinite compilation loop.
UnityEditor.EditorApplication:Internal_CallUpdateFunctions ()" is printed in the Console
Expected result: No Error is printed
Note: No VFX Templates are available before 2023.2.0a14
Reproduced on: Windows 11
Reproducible with: 2023.2.0a14, 2023.2.0b15, 2023.3.0a11
Not reproducible with: 2021.3.31f1, 2022.3.11f1, 2023.1.17f1, 2023.2.0a13
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Any small change in UI Builder Inspector refreshes Editor Inspector
- Inaccurate Box Collider boundaries on a rotated child Cube when the parent GameObject Scale is non-uniform
- [Android] "SHADOWS_SCREEN" set as shader Keyword when no "_ShadowMapTexture" is bound leads to freeze on a build on some Mali GPU devices
- The global scene list is overridden in a project built with command line when the Override Global Scene List setting is disabled in the build profile
- Global Scenes are not included in the Build when building multiple Build Profiles at the same time
Add comment