Search Issue Tracker
Fixed in pre 0.50.0
Votes
0
Found in [Package]
0.6.0
Issue ID
1236141
Regression
No
[Entities] Error DCICE001: Entities.ForEach Lambda expression uses something from its outer class
Steps to reproduce:
1. Add this script to project with Entities installed:
using Unity.Entities;
public class NewBehaviourScript : SystemBase
{
private float timer = 3;
protected override void OnCreate()
{
Entities.ForEach((Entity e, int entityQueryIndex) =>
{
timer = 50;
}).Schedule();
}
protected override void OnUpdate()
{
throw new System.NotImplementedException();
}
}
2. You'll get the error in console:
"error DCICE001: Entities.ForEach Lambda expression uses something from its outer class. This is not supported. Seeing this error indicates a bug in the dots compiler. We'd appreciate a bug report (About->Report a Bug...). Thnx! <3"
Expected: No errors, or compiler not allowing that code to pass
Actual: Error told me to send a report, so I did.
This was reproduced on Entities Package version 0.6.0, 0.9.1; 0.11.1-preview4
(Can't be reproed with same code earlier than 0.6.0)
Unity version 2019.4.1f1 (e6c045e14e4e), 2020.1.0b4, 2020.1.0b12
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Out-of-bounds memory access with multiple CanvasRenderers under a Canvas when using Mesh API
- Inspector tries to access file after it was deleted when the file was locked in Inspector window
- Changing Transform values in Search window Inspector loses focus while dragging and stopping mouse without releasing dragging action
- Saving changes on the dirty VFX Graph during the Play mode throws "The referenced script (Unknown) on this Behaviour is missing!" warnings
- VFX Graph Debug Info overlaps the "Initialize" block debug info by default
Add comment