Search Issue Tracker
Won't Fix
Votes
0
Found in
2019.2
2019.2.7f2
2019.3
2020.1
Issue ID
1213852
Regression
No
EditorGUIUtility.ShowObjectPicker doesn't allow to pick assets from derived classes
Repro steps:
1. Open attached project
2. Main Menu -> Window -> TestObjectPicker -> TestTool
3. Press the "Select Preset" button
Actual: No preset assets are available to pick
Reproducible with: 2019.2.18f1, 2019.3.0f4, 2020.1.0a19
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Search field in UI Builder's Library has no character limit
- Changing the value in UI Builder by dragging increases it by a few thousand points when reaching the borders of the screen
- ARM64 architecture DLL incorrectly copied instead of x64 when building for Windows x64
- Crash on TypeTreeIterator::GetNode when opening a specific folder
- Crash on WriteSerializedAssetsV2 when (re)entering the Play Mode in a specific project when IEnumerator Start() is used
Resolution Note (2020.1.X):
The issue lies with the preset script in the assets class, user needs to change it to something else other than "Preset" as it is looking for "Preset" type which is causing conflict with the other Preset functionality we have in unity.