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Fixed
Fixed in 6000.0.67f1, 6000.3.6f1, 6000.4.0b6, 6000.5.0a5
Votes
0
Found in
6000.0.65f1
6000.3.3f1
6000.4.0b3
6000.5.0a4
Issue ID
UUM-131712
Regression
Yes
Editor spikes on GameObjectChangeTracker when HandleGameObjectChangedEvents is called
Steps to Reproduce:
1. Open the attached “IN-127235” project
2. Open the SampleScene
3. Enter Play Mode
4. Set Profiler to Edit Mode and press Record
5. Stop recording when CPU Usage spikes above 66ms (A red flag will appear in the Profiler)
6. Move vertical white line to spike
7. Switch the Profiler to Hierarchy view and enter “GameObjectChangeTracker” in the search field
8. Use Previous/Next Frame buttons until a result is found for GameObjectChangeTracker
Actual result: GameObjectChangeTracker can be found
Expected result: GameObjectChangeTracker cannot be found
Reproducible with: 6000.0.60f1(61dfb374e36f), 6000.0.65f1, 6000.3.3f1, 6000.4.0b3, 6000.5.0a4
Not reproducible with: 6000.0.59f2
Reproducible on: macOS 26.1 (by reporter), macOS 26.2
Not reproducible on: No other environments tested
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Resolution Note (fix version 6000.4.0b6):
Fixed in 6000.4.0b6
Resolution Note (fix version 6000.3.6f1):
Fixed in 6000.3.6f1
Resolution Note (fix version 6000.0.67f1):
Fixed in 6000.0.67f1