Search Issue Tracker
Fixed
Fixed in 2022.3.20f1, 2023.3.0b7
Votes
0
Found in
2021.3.30f1
2022.3.10f1
2023.1.15f1
2023.2.0b11
2023.3.0a7
Issue ID
UUM-52209
Regression
No
Editor loads exponentially longer when switching to a Shader Graph tab with a large amount of nodes after clicking the Save Asset button in a Sub Graph
Reproduction steps:
1. Open the attached "PROJECTFILE" project
2. Open the “256 Nodes.shadergraph” and the “Empty Subgraph.shadersubgraph” files
3. In the “Empty Subgraph” Sub Graph Toolbar, click the Save Asset button
4. Click on the opened “256 Nodes” Shader Graph
Expected result: Unity Editor loads and displays the Shader Graph as fast as when opening a Shader Graph with a smaller amount of nodes
Actual result: Unity Editor loads and displays the Shader Graph after loading for several minutes
Reproducible with: 2021.3.30f1, 2022.3.10f1, 2023.1.15f1, 2023.2.0b11, 2023.3.0a7
Reproducible on: macOS 13.6 (M1 Max)
Not reproducible on: No other environment tested
Note: With version 2023.1.15f1 the Editor loads and displays the Shader Graph faster than the other mentioned versions
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [UI Builder] Viewport's gizmos for Margin and Padding disappear when dragging to modify the value and the cursor leaves the Spacing section
- "Multiplayer Center" window does not reflect changes made in "Other Packages" section
- Crash on D3DKMTOpenResource when capturing with RenderDoc while GPU Skinning is set to GPU(Batched)
- Editing and saving Curve changes in UI Builder window throws multiple errors in the Console
- [UI Builder] Value is not selected when left clicking on Spacing/Border Widget values
Add comment