Search Issue Tracker
Fixed in 2017.1.X
Votes
0
Found in
2017.1.0b9
Issue ID
922929
Regression
Yes
Editor leaks memory when using the Hierarchy search
To reproduce:
1. Open the project, attached by tester (hierarchyMemoryLeak.zip)
2. Open the "scene" scene
3. In Hierarchy, write "G" in the search bar
4. Observe the memory usage in the Task Manager
5. Remove the "G" letter from the search bar
6. Repeat 3 - 5
Expected: searching in the Hierarchy does not increase the memory usage to abnormal amounts
Actual: with each new search in the Hierarchy, memory usage of the Editor increases
Reproduced in 5.6.1p1, 2017.1.0b9, 2017.1.0b10, 2017.2.0a4
Did not reproduce in 5.6.2f1, 2017.1.0b9
Fixed in 2017.1.0f2
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Reflection Probe “Probe Scene Editing Mode:” text is barely visible
- [HDRP] Game view doesn’t refresh after changing Camera Background Type until mouse moves over it
- Some Shaders appear twice in Material Shader selection menu
- Editor freezes with a StackOverflowException when certain asset types are assigned to a managed component in a SubScene via AddComponentObject
- Scale Snapping with Gizmos does not work in the Scene view when Snapping and Absolute Grid Snapping are toggled off
Add comment