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Fixed in 2022.1.X
Votes
0
Found in
2019.4
2020.3
2020.3.12f1
2021.1
Issue ID
1345905
Regression
No
Editor is stuck on loading scripting assemblies when there is a .meta file of non existent asset and Asset Database V2 is used
How to reproduce:
1. Extract and open attached project "game.tgz"
Expected result: Editor loads
Actual result: Editor is stuck on loading scripting assemblies
Reproducible with - 2019.4.28f1, 2020.3.12f1, 2021.1.14f1, 2021.2.0b1
Not reproducible (no Asset Database V2) - 2018.4
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AstraGamesStudios
Feb 13, 2023 15:30
FIXED: i had the same issue. I went to C:\Users\USERNAME\AppData\Local\unityhub-updater and ran the installer from there. That reinstalled the unity hub and everything worked normally. All my projects were there as well. You may have to sign in again tho. hope this helps someone!
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Max_Aigner
Aug 11, 2022 09:33
Deleting the UserSettings/Layouts/default-2021.dwlt file resetted my window layout, so I guess that makes sense. And also all my Testrunner results and everything..
I restarted Unity and it seemed to recompile the assemblies on startup, but whenever I changed some code, the "Reload Script Assemblies of death" came back compiling for like 7 Minutes.After all: It did not solve my problem.. Still Reload Script Assemblies is busy forever.
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racetrack
May 11, 2022 06:29
Don't know if this will be of use to anyone, but when I was getting frozen on reload script assemblies (infinitely frozen), I did a LOT of guess-and-checking, and found that deleting the UserSettings/Layouts/default-2021.dwlt in my project's folder solved the problem. I have no idea what that file is for or if I'm doing something bad by deleting it, but it works. If anyone can tell me what that file is for, I'd be grateful.
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Lyrcaxis
Jan 06, 2022 19:11
This can also happen when there's an invalid link junction (one that points to a non-existing folder).
It also comes with heavy disk usage, which is strange... I left it open for hours while waiting for the possibility it may resolve by itself.
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Resolution Note (fix version 2022.1):
Fixed in 2022.1.0a6