Search Issue Tracker
Won't Fix
Votes
0
Found in
2022.2.13f1
2023.1.0b11
Issue ID
UUM-32117
Regression
Yes
Editor goes into a loop while importing the “UI Toolkit Sample – Dragon Crashers” asset
How to reproduce:
1. Create a new project
2. Go to Package Manager and add the “UI Toolkit Sample – Dragon Crashers” asset [https://assetstore.unity.com/packages/essentials/tutorial-projects/ui-toolkit-sample-dragon-crashers-231178#reviews]
3. Observe the result
Expected result: Asset is imported successfully
Actual result: Asset goes to loop while importing UI_atlas.psd, Gear_icons.psd, Skill_icons.psd, gem-animation.psd files
Reproducible with: 2022.2.0b14, 2022.2.13f1, 2023.1.0b11, 2023.2.0a7
Not reproducible with: 2021.3.22f1, 2022.2.0b13, 2023.2.0a9
Could not test with: 2020.3.47f1 (Asset is not supported)
Fixed in: 2023.2.0a8
Reproduced on: macOS 13.2.1 (Intel)
Note: If closing the project while it’s in a loop, then the project is set to the 2021.3.7f1 editor version in the Hub
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- NullReferenceExceptions are being thrown when saving a ScriptableObject with an array of a type with a CustomPropertyDrawer that uses TrackPropertyValue
- Applied velocity is inconsistent when using Rigidbody AddForce() with ForceMode.VelocityChange
- Crash on AudioUtil_CUSTOM_HasAudioCallback when exiting Play Mode while the Inspector is displaying a GameObject with an empty script attached
- Scroll offset is framerate-dependent when scrolling with velocity in the Device Simulator
- "Object.FindObjectsOfType<T>() is obsolete" warning is thrown when using "Transitions Plus" asset
Resolution Note:
There are no fixes planned for this Bug