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Under Consideration for 6000.6.X
Votes
0
Found in
6000.5.0a8
6000.6.0a3
Issue ID
UUM-135674
Regression
Yes
Editor crashes when generating 3D meshes with Rodin Hyper 3D AI model in HDRP project
To install AI Assistant package
Click on the AI button in the menu bar (if it's not visible, right click, then Services/AI)
If the latest version is not compatible with Unity 6000.5, download this tarball
[https://drive.google.com/file/d/1OHg2GdbuEsIgQxPUpTJwgDGp7km_GLB-/view?usp=drive_link]
Steps to reproduce:
1. Create new Unity project using High Definition 3D Template
2. Install AI Packages from the toolbar
3. In Hierarchy window right-click > 3D Object > Generate 3D Object
4. In the model field, click "Change"
5. Change AI Model to “Rodin Hyper 3D”
6. In Prompt field write “Dog”
7. Change “Count” to 4
8. Click “Generate”
9. Wait for Meshes to generate and observe the Editor
Actual results: Editor crash after generating new meshes
Expected results: Editor doesn’t crash after generating new meshes
Reproducible with versions: 1.7.0-pre.1 (6000.5.0a7 (0841031ff752), 6000.5.0a8)
Not reproducible with versions: No repro: 1.7.0-pre.1 (6000.4.0b11, 6000.5.0a6 (07a4e6f4c5c6))
Tested on (OS): macOS Silicon Tahoe 26.3 (M1)
{code:java}
Obtained 256 stack frames.
#0 0x00000171203470 in mono_unity_backtrace_from_context
#1 0x000001054112e8 in PrintStackTraceOSX(void)
#2 0x00000105410e30 in HandleSignal(int, __siginfo, void)
#3 0x000001712405b8 in mono_chain_signal
#4 0x0000017118bdf4 in mono_sigsegv_signal_handler_debug
#5 0x00000182f21764 in _sigtramp
#6 0x00000171203440 in mono_unity_backtrace_from_context
#7 0x000001054112e8 in PrintStackTraceOSX(void)
#8 0x00000105410e30 in HandleSignal(int, __siginfo, void)
#9 0x000001712405b8 in mono_chain_signal
#10 0x0000017118bdf4 in mono_sigsegv_signal_handler_debug
{code}
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