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By Design
Votes
0
Found in
2022.3.1f1
2023.3.0a8
Issue ID
UUM-44468
Regression
No
Editor crashes on NSException when entering Play Mode while in Prefab Mode on M2 macOS
Reproduction steps:
1. Open the attached “PROJECTFILE” project
2. Open “Assets/Scenes/Start Level0.unity” scene
3. Open the Scene view tab by navigating to Window > Panels > “11 Scene” in the Menu bar
4. In the Hierarchy window, press the dropdown arrow on the “Stage” GameObject
5. Press the dropdown arrow on the “Level0” GameObject
6. Select the “Level0” GameObject and open it as a Prefab (click the arrow in the Hierarchy window next to the “Level0” GameObject)
7. Enter Play Mode
Expected result: Play Mode starts
Actual result: Unity Editor crashes
Reproducible with: 2022.3.1f1
Reproducible on: macOS Ventura 13.1 (M2)
Not reproducible on: macOS Ventura 13.4.1 (M1 Max), MacOS 13.4 (Intel)
First few lines of the stack trace:
#0 0x000001836661b0 in __pthread_kill
#1 0x5778001835d62c8 in abort
#2 0x983a800183656b18 in __cxxabiv1::__aligned_malloc_with_fallback(unsigned long)
#3 0x786f000183646a0c in demangling_unexpected_handler()
#4 0x81400018334b764 in _objc_terminate()
#5 0x1970800183655eb4 in std::__terminate(void (*)())
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Resolution Note:
Could not reproduce the issue using latest 2022.3. The stack trace points to issue comping from attempt to show a dialog, but on my machine dialog shows up properly.
Please, recheck using latest versions.